|
This page was marked as abandoned on 00:13, 2 November 2023 (MDT) because: Issue(s) unaddressed for over a year. (discuss)
If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.
Edit this Page | All abandoned pages
|
|
This page is incomplete and/or lacking flavor. Reason: Incomplete.
You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs
|
⬊ Important Information about this Broadbarrel Page Below ⬋
|
Broadbarrel Disclaimer
This content is a supplement of Broadbarrel. It may not fit into your campaign setting. Additionally, it may be unbalanced, but it is because technology is powerful, advanced, and available to most people in Broadbarrel.
|
↓Broadbarrel Contents↓
- Player's Guide
- Classes
- A quick look at the classes in Broadbarrel.
- Equipment
- Various gear, goods, equipment and magical items available to characters.
- Magic
- Information on spells and enchantments, as well as the nature, uses and practices of magic.
- Races
- Descriptions of the races within Broadbarrel and how they interact with one another and the rest of the world.
- Technology
- A list of all of Broadbarrel’s Technology, not the technology itself, but descriptions of how some of it works.
- Factions and Organizations
- Detailed information of the different groups of the world and how they all interact with each other and the rest of the world.
|
- World of Broadbarrel
- Bestiary
- An examination of monsters and beasts in the world of Broadbarrel and how they've adapted to the world.
- Cosmology
- World's interactions and connections with the broader multiverse and planes.
- The World and Locales
- The world of Broadbarrel and the nations cultures and peoples within it.
- History
- The broad history of Broadbarrel (no pun intended), divided into general eras
- Society
- A quick look at common societal trends and laws found in the world of Broadbarrel.
- Religion
- Or lack there of; The only real religion is The Cult of The Forgotten Phoenix.
|
- Dungeon Master's Guide
- About
- A general explanation of Broadbarrel and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
- Artifacts
- Artifacts of great power and importance, as well as magic items.
- Maps
- General maps for the DM's use.
- Variant Rules
- Optional rules for DMs to implement while playing a campaign in Broadbarrel.
- Adventures & Tables
- Ideas for quests, dungeons, campaigns and conflicts. Also tables for random encounters and other things.
- Adding to the world of Broadbarrel
- A page for submitting ideas, advice and anecdotes from your campaigns for the development of the setting.
|
Technology. Broadbarrel has more of that than water at this point. A lot of the equipment and all that use technology on briefly touched upon, this page is here to go more in depth upon that.
Firearm Technology[edit]
Eruptum; Black Powder[edit]
Broadbarrel has a no shortage of charcoal and sulphur, so it’s used in the creation of black powder, which is scientifically called eruptum, but barely ever called that casually. It’s different from Earthen black powder in the fact that it doesn’t use saltpeter as a propellant, but instead sulphuric acid, as the surplus of sulphur mixes with Broadbarrel’s limited water supply to create a relatively common oxidizer.
Trixie Automatics[edit]
Trixie Automatics is a system developed by Trixie Adams in order to make automatics viable. If functions by using a series of pins and cogs similar to a music box that can pull various cables that run around the firearm to cock the gun and load in the bullet from the magazine. It varies from firearm to firearm, but always consists of a main module that holds the cogs and pins, as well as contains the mainspring that sets the automatics system in motion.
Magnetic Propulsion[edit]
Not many firearms use magnetic propulsion, but those that do utilize a system where coils of non-magnetic pipe filled with refined magnetite run around the barrel. The trigger, instead of creating a spark, releases a hatch, allowing the bullet to be propelled. The few guns that use this are usually made of non magnetic material such as bronze.
Krystaalc Cooling[edit]
The rundown of Krystaalc can be found here. This technology section goes in depth to how it is used.
Implosives[edit]
Various Krustaalc implosives can be found in broadbarrel, though instead of pulling out a pin, you push in a charge (that often can be locked and unlocked with a padlock), this charge fuses with the central Krystaalc to create the endothermic reaction.
Conditioners[edit]
Broadbarrel is hot, so certain conditioners have been made that utilize Krystaalc fusion to cool air inside the conditioner’s chamber. Also inside that chamber is a fan, which is spun via a mainspring being tuned. That fan forces the cool air out to cool anybody that wishes to be cooled/anything that needs cooling.
Heatsinks[edit]
While most to all equipment in Broadbarrel doesn’t use electricity, Broadbarrel’s heat can cause mechanical parts to become easy to warp, making gears brake down quicker. Heatsinks consist of one or multiple Krystaalc fusion module(s) that cool coils that run along mechanical parts, put out of the way enough to not get stuck in things such as gears.