Society (Broadbarrel Supplement)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Important Information about this Broadbarrel Page Below

Work In Progress

Broadbarrel Disclaimer

This content is a supplement of Broadbarrel. It may not fit into your campaign setting. Additionally, it may be unbalanced, but it is because technology is powerful, advanced, and available to most people in Broadbarrel.

Broadbarrel Contents
Player's Guide
A quick look at the classes in Broadbarrel.
Various gear, goods, equipment and magical items available to characters.
Information on spells and enchantments, as well as the nature, uses and practices of magic.
Descriptions of the races within Broadbarrel and how they interact with one another and the rest of the world.
A list of all of Broadbarrel’s Technology, not the technology itself, but descriptions of how some of it works.
Factions and Organizations
Detailed information of the different groups of the world and how they all interact with each other and the rest of the world.
World of Broadbarrel
An examination of monsters and beasts in the world of Broadbarrel and how they've adapted to the world.
World's interactions and connections with the broader multiverse and planes.
The World and Locales
The world of Broadbarrel and the nations cultures and peoples within it.
The broad history of Broadbarrel (no pun intended), divided into general eras
A quick look at common societal trends and laws found in the world of Broadbarrel.
Or lack there of; The only real religion is The Cult of The Forgotten Phoenix.
Dungeon Master's Guide
A general explanation of Broadbarrel and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
Artifacts of great power and importance, as well as magic items.
General maps for the DM's use.
Variant Rules
Optional rules for DMs to implement while playing a campaign in Broadbarrel.
Adventures & Tables
Ideas for quests, dungeons, campaigns and conflicts. Also tables for random encounters and other things.
Adding to the world of Broadbarrel
A page for submitting ideas, advice and anecdotes from your campaigns for the development of the setting.

(0 votes)


Society in Broadbarrel is run-down and lacks infrastructure. Though laws are enforced by certain people, many laws and traditions go ignored.

The Zealot’s Code of Honor[edit]

Many paladins, clerics, and law enforcers use this code as a basis, and try and enforce its use, punishing those who ignore it.

Thou Shalln’t Mangle the Weak[edit]

  • A-1: No harming innocent1:1 women1:2 or children1:3 unless as part of a hostage
  • A-2: No killing innocent1:1 women1:2 or children1:3
  • A-3: No harming innocent1:1 little1:3 girls1:2
  • A-4: No killing little1:3 girls1:2
  • A-5: No killing women1:2 or children1:3 unless as part of self defense: with them being the threat
  • A-6: No killing or harming animals1:4 unless absolutely necessary
  • A-7: The elderly1:5 should be killed quickly1:6 (If they are to be killed)

Thou Shalln’t Ruin One’s Life Nor Torture[edit]

  • B-1: No mutilation; No permanently disabling/(extreme)2:1 disfiguring
  • B-2: No stealing or destroying of precious objects2:2 that contain sentimental significance to the owner
  • B-3: No torturing, though inflicting pain to a hostage or victim of interrogation, as well as inflicting mild pain2:3 to the victim of an extortion is allowed
  • B-4: Those that genuinely2:4 beg for life, referencing “B-4 of The Zealot’s Code of Honor” are to be spared their life
  • B-5: Those that wish for death are to be healed, but healing is not available, then put out of their misery quickly1:6

Thou Shalln’t Violate the Code[edit]

  • C-1: Zealots3:1 that violate The Zealot’s Code of Honor are to be striped of their status as a zealot3:1
  • C-2: Those that are not zealots3:1 that have violated The Zealot’s Code of Honor are to be striped of their rights given to them by The Zealot’s Code of Honor and shall be known as a moderate3:2
  • C-3: Moderates3:2 that violate The Zealot’s Code of Honor are to be killed quickly1:6 (moderates3:2 retain this right to be quickly killed even though a moderate has no rights granted to them by the code)
  • C-4: A moderate3:2 can have their rights restored by atoning to a zealot3:1 (if the zealot3:1 grants them a pardon3:3), and a ex-zealot3:1 can have their status restored by following The Zealot’s Code of Honor for a fourth of a score
  • C-5: One that fakes it’s status or rights being restored (See C-4 of The Zealot’s Code of Honor. Ex. A zealot3:1 getting its status revoked but waiting less than 5 years to identify as a zealot once more, or a moderate3:2 forging a pardon3:3) are to be deemed worse than a moderate3:2; suffering the fate of a moderate3:2, but cannot have its rights/status restored and doesn’t need to be quickly killed (See C-3 of The Zealot’s Code of Honor


1:1 Those that have not harmed or attempted to kill you, or those who have wronged you in a meaningful way; stealing, dishonoring/extreme2:1 belittling or mocking, wronging or harming/killing an acquaintance, et cetera

1:2 Those feminine in sex, or those that are genderless and identify as feminine, such as constructs or mystical/primitive yet sentient beings

1:3 Those under 3/4 the age of mental or physical maturity (use mental for beings with a lifespan of longer than 120 years, and physical for beings with a lifespan of 120 years or shorter)

1:4 Non sentient beings that still feel pain and/or will cause mental (or in some rare, likely magical cases: physical) pain for their owner/acquaintance (this does not include inanimate objects, but does include plants)

1:5 Those over the average lifespan (usually half of the maximum lifespan) of their race (for beings that do not “age”, such as constructs or spirits, use 1000 years, but only if they show symptoms or mental seniority)

1:6 Under 5 seconds, if making a kill in under 5 seconds isn’t possible, then do not kill

2:1 That which will make a permanent negative effect on the victim’s life

2:2 An object that wouldn’t be sold by the owner, such as… artifacts, family heirlooms, et cetera

2:3 Pain that isn’t powerful enough to have the victim wish for death

2:4 Unarmed, hands above their head, on their knees

3:1 A sheriff, cleric, paladin, or other person that goes out of their way to enforce The Zealot’s Code of Honor

3:2 Those that violate The Zealot’s Code of Honor

3:3 A sheet of paper contain the follow phrase: “____ is officially pardoned of moderation, and has their rights restored by Zealot ____ on ____”, with the first blank containing the name of the moderate3:2, the second blank containing the name of the zealot3:1, and the third blank containing the date

Alternate Currency[edit]

You may want a more modern currency in your game, this aims to help with that by granting a series of variant rules. If you want to mimic a modern day kind of currency system, here’s what I recommend: Alternate Names, Commoner Currency=200 Times (goats modern day are worth 100-300 dollars, averaging out at 200$; goats in dnd are worth 1 gold piece; that means that if a gold piece is the medieval equivalent to a dollar, everything is 200 times more expensive), Cash vs Coins=Cash, Singular Currency=Gold Piece

Alternate Names[edit]

Old Name New Name
Copper Piece Broadbarrelic Penny
Silver Piece Broadbarrelic Dime
Electrum Peice Broadbarrelic Half
Gold Peice Broadbarrelic Dollar
Platinum Peice Broadbarrelic Sawbuck

Commoner Currency[edit]

Inflation may have taken place which can make money more common, so in this case, make everything 10 times more expensive and rewards worth 10 times as much to balance things out. Alternatively, you can make this 2 times, 5 times, 100 times, whatever you want, just make sure it balances out.

Cash vs Coins[edit]

Instead of coins, you may want paper currency. In this case, as they are easier to produce, inflation will rise, so you may want to use Commoner Currency (see above).

Singular Currency[edit]

Just so things such as different types of pieces like gold pieces and copper pieces, you can instead have a singular currency piece.

Back to Main Page5e HomebrewCampaign SettingsBroadbarrel

Home of user-generated,
homebrew pages!