Society (Broadbarrel Supplement)
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Society in Broadbarrel is run-down and lacks infrastructure. Though laws are enforced by certain people, many laws and traditions go ignored.
The Zealot’s Code of Honor[edit]
Many paladins, clerics, and law enforcers use this code as a basis, and try and enforce its use, punishing those who ignore it.
Thou Shalln’t Mangle the Weak[edit]
- A-1: No harming innocent1:1 women1:2 or children1:3 unless as part of a hostage
- A-2: No killing innocent1:1 women1:2 or children1:3
- A-3: No harming innocent1:1 little1:3 girls1:2
- A-4: No killing little1:3 girls1:2
- A-5: No killing women1:2 or children1:3 unless as part of self defense: with them being the threat
- A-6: No killing or harming animals1:4 unless absolutely necessary
- A-7: The elderly1:5 should be killed quickly1:6 (If they are to be killed)
Thou Shalln’t Ruin One’s Life Nor Torture[edit]
- B-1: No mutilation; No permanently disabling/(extreme)2:1 disfiguring
- B-2: No stealing or destroying of precious objects2:2 that contain sentimental significance to the owner
- B-3: No torturing, though inflicting pain to a hostage or victim of interrogation, as well as inflicting mild pain2:3 to the victim of an extortion is allowed
- B-4: Those that genuinely2:4 beg for life, referencing “B-4 of The Zealot’s Code of Honor” are to be spared their life
- B-5: Those that wish for death are to be healed, but healing is not available, then put out of their misery quickly1:6
Thou Shalln’t Violate the Code[edit]
- C-1: Zealots3:1 that violate The Zealot’s Code of Honor are to be striped of their status as a zealot3:1
- C-2: Those that are not zealots3:1 that have violated The Zealot’s Code of Honor are to be striped of their rights given to them by The Zealot’s Code of Honor and shall be known as a moderate3:2
- C-3: Moderates3:2 that violate The Zealot’s Code of Honor are to be killed quickly1:6 (moderates3:2 retain this right to be quickly killed even though a moderate has no rights granted to them by the code)
- C-4: A moderate3:2 can have their rights restored by atoning to a zealot3:1 (if the zealot3:1 grants them a pardon3:3), and a ex-zealot3:1 can have their status restored by following The Zealot’s Code of Honor for a fourth of a score
- C-5: One that fakes it’s status or rights being restored (See C-4 of The Zealot’s Code of Honor. Ex. A zealot3:1 getting its status revoked but waiting less than 5 years to identify as a zealot once more, or a moderate3:2 forging a pardon3:3) are to be deemed worse than a moderate3:2; suffering the fate of a moderate3:2, but cannot have its rights/status restored and doesn’t need to be quickly killed (See C-3 of The Zealot’s Code of Honor
Footnotes[edit]
1:1 Those that have not harmed or attempted to kill you, or those who have wronged you in a meaningful way; stealing, dishonoring/extreme2:1 belittling or mocking, wronging or harming/killing an acquaintance, et cetera
1:2 Those feminine in sex, or those that are genderless and identify as feminine, such as constructs or mystical/primitive yet sentient beings
1:3 Those under 3/4 the age of mental or physical maturity (use mental for beings with a lifespan of longer than 120 years, and physical for beings with a lifespan of 120 years or shorter)
1:4 Non sentient beings that still feel pain and/or will cause mental (or in some rare, likely magical cases: physical) pain for their owner/acquaintance (this does not include inanimate objects, but does include plants)
1:5 Those over the average lifespan (usually half of the maximum lifespan) of their race (for beings that do not “age”, such as constructs or spirits, use 1000 years, but only if they show symptoms or mental seniority)
1:6 Under 5 seconds, if making a kill in under 5 seconds isn’t possible, then do not kill
2:1 That which will make a permanent negative effect on the victim’s life
2:2 An object that wouldn’t be sold by the owner, such as… artifacts, family heirlooms, et cetera
2:3 Pain that isn’t powerful enough to have the victim wish for death
2:4 Unarmed, hands above their head, on their knees
3:1 A sheriff, cleric, paladin, or other person that goes out of their way to enforce The Zealot’s Code of Honor
3:2 Those that violate The Zealot’s Code of Honor
3:3 A sheet of paper contain the follow phrase: “____ is officially pardoned of moderation, and has their rights restored by Zealot ____ on ____”, with the first blank containing the name of the moderate3:2, the second blank containing the name of the zealot3:1, and the third blank containing the date
Alternate Currency[edit]
You may want a more modern currency in your game, this aims to help with that by granting a series of variant rules. If you want to mimic a modern day kind of currency system, here’s what I recommend: Alternate Names, Commoner Currency=200 Times (goats modern day are worth 100-300 dollars, averaging out at 200$; goats in dnd are worth 1 gold piece; that means that if a gold piece is the medieval equivalent to a dollar, everything is 200 times more expensive), Cash vs Coins=Cash, Singular Currency=Gold Piece
Alternate Names[edit]
Old Name | New Name |
---|---|
Copper Piece | Broadbarrelic Penny |
Silver Piece | Broadbarrelic Dime |
Electrum Peice | Broadbarrelic Half |
Gold Peice | Broadbarrelic Dollar |
Platinum Peice | Broadbarrelic Sawbuck |
Commoner Currency[edit]
Inflation may have taken place which can make money more common, so in this case, make everything 10 times more expensive and rewards worth 10 times as much to balance things out. Alternatively, you can make this 2 times, 5 times, 100 times, whatever you want, just make sure it balances out.
Cash vs Coins[edit]
Instead of coins, you may want paper currency. In this case, as they are easier to produce, inflation will rise, so you may want to use Commoner Currency (see above).
Singular Currency[edit]
Just so things such as different types of pieces like gold pieces and copper pieces, you can instead have a singular currency piece.
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