5e Classes (Broadbarrel Supplement)

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Please refrain from making major edits to this page, as it it more or less complete. If you feel that a major contribution is worthy of being made, discuss it on the talk page before editing. If it is a minor edit, go ahead and make it.


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Broadbarrel Disclaimer


This content is a supplement of Broadbarrel. It may not fit into your campaign setting. Additionally, it may be unbalanced, but it is because technology is powerful, advanced, and available to most people in Broadbarrel.


Broadbarrel Contents
Player's Guide
Classes
A quick look at the classes in Broadbarrel.
Equipment
Various gear, goods, equipment and magical items available to characters.
Magic
Information on spells and enchantments, as well as the nature, uses and practices of magic.
Races
Descriptions of the races within Broadbarrel and how they interact with one another and the rest of the world.
Technology
A list of all of Broadbarrel’s Technology, not the technology itself, but descriptions of how some of it works.
Factions and Organizations
Detailed information of the different groups of the world and how they all interact with each other and the rest of the world.
World of Broadbarrel
Bestiary
An examination of monsters and beasts in the world of Broadbarrel and how they've adapted to the world.
Cosmology
World's interactions and connections with the broader multiverse and planes.
The World and Locales
The world of Broadbarrel and the nations cultures and peoples within it.
History
The broad history of Broadbarrel (no pun intended), divided into general eras
Society
A quick look at common societal trends and laws found in the world of Broadbarrel.
Religion
Or lack there of; The only real religion is The Cult of The Forgotten Phoenix.
Dungeon Master's Guide
About
A general explanation of Broadbarrel and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
Artifacts
Artifacts of great power and importance, as well as magic items.
Maps
General maps for the DM's use.
Variant Rules
Optional rules for DMs to implement while playing a campaign in Broadbarrel.
Adventures & Tables
Ideas for quests, dungeons, campaigns and conflicts. Also tables for random encounters and other things.
Adding to the world of Broadbarrel
A page for submitting ideas, advice and anecdotes from your campaigns for the development of the setting.



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Broadbarrel is a land ripe with adventurers, be it a sandling gunner, a gnome monk, heck, even a warforged druid. This page is a list of those classes and how they interact with Broadbarrel.

I’d like to note that I copy pasted this from Orizon’s page, and I am rewriting it for Broadbarrel. I hope this solves any confusion.

Artificer[edit]

(Eberron: Rising from the Last War pg. 54)

Artificers are very commonplace in Broadbarrel, as it is teeming with innovation and invention. From them, powdergunnes, motorwagons, sandstriders, Krystaalc conditioners, all of it, was born. Without them, Broadbarrel wouldn’t be what it is today.

Barbarian[edit]

(Player's Handbook pg. 46)

Ever since Broadbarrel was scorched, there were barbarians. Broadbarrel lacks (good) infrastructure, and with that, these barbarians pillage and raid whatever they can. Without a meaningful society, these barbarians will continue to exist. Also being one of the only martial classes that don’t use guns.

Bard[edit]

(Player's Handbook pg. 51)

Bards are relatively rare in Broadbarrel, as most people don’t have time to sing songs and dance, but occasionally, one will decide that all the bandit raids and innovation aren’t worth it, and that it’s better to live life happy.

Cleric[edit]

(Player's Handbook pg. 56)

Clerics are probably the rarest class in Broadbarrel, as there are no gods, as such, those that are clerics are either taking divine energy from gods that somehow can travel between crystal spheres, cultists, or use their own righteous energy.

Druid[edit]

(Player's Handbook pg. 64)

Druids are usually only found in The Sanctuary, unless they leave to do other business, as The Scorch is a relatively barren wasteland. When Broadbarrel was scorched, many of them use their druidic powers in order to restore life to the Scorch, if they so chose.

Fighter[edit]

(Player's Handbook pg. 70)

From gunslinging raiders to knife-wielding knaves, Broadbarrel is teeming with people that are just itching to start a fight, whether it be for gold, or thrill, with Broadbarrel in it’s current state, it’s not surprising to see fighters up and about.

Monk[edit]

(Player's Handbook pg. 76)

Broadbarrel is no place for calm, meditation, never play a monk! Just kidding. Monks are rare, but not too much so. They often they wish to hone their skill in a more structured way than your ordinary adventurer or have their monastic tradition rooted in their bloodline as a family tradition.

Paladin[edit]

(Player's Handbook pg. 82)

Because Broadbarrel lacks gods, paladins are forced to cats spells with their own zeal. Many of them function as sheriffs and enforcers of The Zealot’s Code of Honor.

Ranger[edit]

(Player's Handbook pg. 89)

Rangers of Broadbarrel are those who wish to preserve what little life there is left, and use their spells and weaponry to protect it. Like druids, most reside in places other than The Scorch.

Rogue[edit]

(Player's Handbook pg. 94)

In Broadbarrel, thievery, stealing, and being alone going rogue are all part of life. Rogues in Broadbarrel often take the more skillful than tactical route in problems, for example, a hit and run rather than a planned assassination.

Sorcerer[edit]

(Player's Handbook pg. 99)

Broadbarrel is old, so much magic blood has been diluted, which has led to sorcerers who absorb energy from an event with a magic than a magic bloodline. Also rare.

Warlock[edit]

(Player's Handbook pg. 105)

One of the few common spellcasting classes, warlocks often grab power from extraplanar beings such as genies or great old ones, or sometimes even krakens and other lurkers of the deep native to The Depth’s underground ocean.

Wizard[edit]

(Player's Handbook pg. 112)

An uncommon but rare spellcaster is the wizard, just with many other types of spell casting being hard to access, is all. Not too much to say, they don’t use firearms much, I guess. They really are just wizards.


Gunner[edit]

(Broadbarrel Pages:Class/Gunner)

Firearms are more than well know in Broadbarrel, this has led to this prestige class being one of if not the most common class. It is limited to 10 levels though, so at 11th level and beyond another class must be picked.


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