SRD:Aberration Type
From D&D Wiki
(Redirected from SRD:Aberration)
This material is published under the OGL 1.0a. |
Aberration Type
An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.
Features
An aberration has the following features.
- d8 Hit Dice.
- Base attack bonus equal to 3/4 total Hit Dice (as cleric).
- Good Will saves.
- Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Traits
An aberration possesses the following traits (unless otherwise noted in a creature’s entry).
- Darkvision out to 60 feet.
- Proficient with its natural weapons. If generally humanoid in form, proficient with all simple weapons and any weapon it is described as using.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Aberrations not indicated as wearing armor are not proficient with armor. Aberrations are proficient with shields if they are proficient with any form of armor.
- Aberrations eat, sleep, and breathe.
List of Aberration Type Creatures
3
S
- Aboleth
- Aboleth Mage
- Athach
- Choker
- Chuul
- Cloaker
- Dark Naga
- Delver
- Destrachan
- Drider
- Elan
- Elans (Race)
- Ethereal Filcher
- Ettercap
- Folugub
- Gibbering Mouther
- Gibbering Orb
- Grick
- Guardian Naga
- Ha-Naga
- Hagunemnon
- Intellect Devourer
- Mimic
- Naga
- Neh-Thalggu
- Neothelid
- Otyugh
- Phasm
- Psionic Aboleth
- Rust Monster
- Skum
- Spirit Naga
- Temporal Filcher
- Thorciasid
- Thought Eater
- Thought Slayer
- Vermiurge
- Water Naga
- Will-O'-Wisp
- Worm That Walks
Back to Main Page → 3.5e Open Game Content → System Reference Document → Types and Subtypes
[[Category:Aberration Type| Aberration Type|Aberration Type]]