3e SRD:Naga, Dark
Jump to navigation
Jump to search
This material is published under the OGL 1.0a. |
Dark Naga[edit]
Size/Type: | Large Aberration |
---|---|
Hit Dice: | 9d8+18 (58 hp) |
Initiative: | +2 (Dex) |
Speed: | 40 ft. |
AC: | 14 (-1 size, +2 Dex, +3 natural) |
Attacks: | Sting +7 melee, bite +2 melee |
Damage: | Sting 2d4+2 and poison, bite 1d4+1 |
Face/Reach: | 5 ft. by 5 ft. (coiled)/10 ft. |
Special Attacks: | Poison, detect thoughts, spells |
Special Qualities: | Poison immunity, guarded thoughts, charm resistance |
Saves: | Fort +5, Ref +7, Will +8 |
Abilities: | Str 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17 |
Skills: | Bluff +9, Concentration +13, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11 |
Feats: | Alertness, Combat Casting, Dodge, Lightning Reflexes |
Climate/Terrain: | Temperate and warm land and underground |
Organization: | Solitary or nest (2-4) |
Challenge Rating: | 8 |
Treasure: | Standard |
Alignment: | Usually lawful evil |
Advancement: | 10-13 HD (Large); 14-27 HD (Huge) |
Combat
Detect Thoughts (Su): A dark naga can continuously detect thoughts as the spell cast by a 9th-level sorcerer (DC 15). This ability is always active.
Poison (Ex): Sting, Fortitude save (DC 16) or lapse into a nightmare-haunted sleep for 2d4 minutes.
Guarded Thoughts (Ex): Dark nagas are immune to any form of mind reading.
Charm Resistance: Dark nagas receive a +2 racial bonus to saving throws against all charm effects (not included in the statistics block).
Spells: Dark nagas cast spells as 7th-level sorcerers.
Back to Main Page → 3e Open Game Content → System Reference Document → Creatures
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.