3e SRD:Naga, Dark
From D&D Wiki
|This material is published under the OGL|
|Hit Dice:||9d8+18 (58 hp)|
|AC:||14 (-1 size, +2 Dex, +3 natural)|
|Attacks:||Sting +7 melee, bite +2 melee|
|Damage:||Sting 2d4+2 and poison, bite 1d4+1|
|Face/Reach:||5 ft. by 5 ft. (coiled)/10 ft.|
|Special Attacks:||Poison, detect thoughts, spells|
|Special Qualities:||Poison immunity, guarded thoughts, charm resistance|
|Saves:||Fort +5, Ref +7, Will +8|
|Abilities:||Str 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17|
|Skills:||Bluff +9, Concentration +13, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11|
|Feats:||Alertness, Combat Casting, Dodge, Lightning Reflexes|
|Climate/Terrain:||Temperate and warm land and underground|
|Organization:||Solitary or nest (2-4)|
|Alignment:||Usually lawful evil|
|Advancement:||10-13 HD (Large); 14-27 HD (Huge)|
Detect Thoughts (Su): A dark naga can continuously detect thoughts as the spell cast by a 9th-level sorcerer (DC 15). This ability is always active.
Poison (Ex): Sting, Fortitude save (DC 16) or lapse into a nightmare-haunted sleep for 2d4 minutes.
Guarded Thoughts (Ex): Dark nagas are immune to any form of mind reading.
Charm Resistance: Dark nagas receive a +2 racial bonus to saving throws against all charm effects (not included in the statistics block).
Spells: Dark nagas cast spells as 7th-level sorcerers.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.