3e SRD:Thought Eater

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Thought Eater

Size/Type: Small Aberration
Hit Dice: 3d8 (13 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 17 (+1 size, +4 Dex, +2 natural)
Attacks: Touch +4 melee
Damage: Touch eat thoughts (see text)
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Eat thoughts
Special Qualities: Ethereal jaunt, psionics
Saves: Fort +1, Ref +5, Will +4
Abilities: Str 12, Dex 18, Con 11, Int 7, Wis 12, Cha 10
Skills: Hide +14, Listen +7, Spot +7
Feats: Improved Initiative
Climate/Terrain: Any land and underground
Organization: Solitary or group (13)
Challenge Rating: 2
Treasure: None
Alignment: Usually neutral
Advancement: 4-6 HD (Small)

Thought eaters do not speak.

Combat

A thought eater can spend a maximum of 10 continuous rounds on the Material Plane before its flesh finally dissipates and it falls dead. If badly wounded, it escapes to the Ethereal Plane rather than continue the fight.

Eat Thoughts (Su): A thought eater can drain power points with a successful melee touch attack. This ability resembles the psychic vampire power but drains 6 power points from the victim. Against a nonpsionic creature, this touch attack deals 1 point of temporary Intelligence damage, which provides nourishment equivalent to 6 power points.

A thought eater requires 10 power points per day to survive but will gorge itself on weak prey.

Ethereal Jaunt (Su): A thought eater can shift from the Ethereal Plane to the Material Plane as part of any move action, and shift back again as a free action. The ability is otherwise identical to ethereal jaunt manifested by a 15th-level psion.

Psionics (Sp): At will- detect psionics, distract, inkling, and know direction. These abilities are as the powers manifested by a 15th-level psion.

Attack/Defense Modes (Sp): At will- none/thought shield.

Feats: Thought eaters gain Improved Initiative as a bonus feat.



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