3e SRD:Gibbering Mouther
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|Hit Dice:||4d8+4 (22 hp)|
|Speed:||10 ft., swim 20 ft.|
|AC:||19 (+1 Dex, +8 natural)|
|Attacks:||6 bites +4 melee|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Gibbering, spittle, improved grab, blood drain, engulf, ground manipulation|
|Saves:||Fort +2, Ref +2, Will +5|
|Abilities:||Str 10, Dex 13, Con 12, Int 4, Wis 13, Cha 13|
|Skills:||Listen +8, Spot +12|
|Feats:||Weapon Finesse (bite)|
|Climate/Terrain:||Any land, aquatic, and underground|
|Advancement:||5-12 HD (Large)|
Gibbering mouthers can speak Common, but seldom say anything other than gibbering.
Gibbering mouthers attack by shooting out strings of protoplasmic flesh, each ending in one or more eyes and a mouth that bites at the enemy. A mouther can send out a total of six such members in any round.
Gibbering (Su): As soon as a mouther spots something edible, it begins a constant gibbering as a free action. All creatures (other than mouthers) within a 60-foot spread must succeed at a Will save (DC 13) or be affected as though by a confusion spell for 1d2 rounds. This is a sonic, mind-affecting compulsion effect. Opponents who successfully save cannot be affected by the same gibbering mouther's gibbering for one day.
Spittle (Ex): At the start of every combat, and every 2 rounds thereafter, a gibbering mouther looses a stream of spittle. This ignites on contact with the air, creating a blinding flash of light. All sighted creatures within 60 feet must succeed at a Fortitude save (DC 13) or be blinded for 1d3 rounds.
Improved Grab (Ex): To use this ability, the gibbering mouther must hit with a bite attack.
Blood Drain (Ex): On a second successful grapple check after grabbing, that mouth attaches to the opponent. It automatically deals bite damage and drains blood, dealing 1 point of temporary Constitution damage each round. A mouth can be ripped off (dealing 1 point of damage) with a successful Strength check (DC 12) or severed by a normal attack that deals at least 2 points of damage (AC 18). A severed mouth continues to bite and drain blood for 1d4 rounds after such an attack. A creature whose Constitution is reduced to 0 is killed and absorbed by the mouther, which gains 1 hit point and adds another mouth and pair of eyes to its body.
Engulf (Ex): A gibbering mouther can try to engulf a Medium-size or smaller opponent grabbed by three or more mouths. The opponent must succeed at a Reflex save (DC 14) or fall and be engulfed. On the next round, the mouther makes twelve bite attacks instead of six (each with a +4 attack bonus). An engulfed creature cannot attack the mouther from within. The previously attached mouths are now free to attack others.
Ground Manipulation (Su): At will, as a standard action, a gibbering mouther can cause stone and earth within 5 feet of it to become a morass akin to quicksand. Softening earth, sand, or the like takes 1 round, while stone takes 2 rounds. Anyone other than the mouther in that area must take a move equivalent action to avoid becoming mired (treat as being pinned).
Amorphous (Ex): A gibbering mouther is not subject to critical hits. It has no clear front or back, so it cannot be flanked.
Skills: Thanks to their multiple eyes, gibbering mouthers receive a +4 racial bonus to Spot checks.
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