SRD:Hagunemnon

From D&D Wiki
Jump to navigation Jump to search
This material is published under the OGL 1.0a.

HAGUNEMNON (PROTEAN)

Size/Type: Large Aberration (Shapechanger)
Hit Dice: 44d8+616 (814 hp)
Initiative: +17 (+13 Dex, +4 Improved Initiative)
Speed: 50 ft.
Armor Class: 50 (–1 size, +13 Dex, +28 natural), touch , flat-footed
Base Attack/Grapple: +33/+58
Attack: Slam +54 (2d6+21/19-20) melee
Full Attack: 5 slams +54 (2d6+21/19-20) melee
Space/Reach: 10 ft./10 ft.
Special Attacks: Psionics, destabilize form
Special Qualities: Alter shape, DR 10/epic, darkvision 120 ft., immunities, regeneration 50, spell resistance 39
Saves: Fort +40, Ref +39, Will +32
Abilities: Str 53, Dex 37, Con 39, Int 20, Wis 23, Cha 34
Skills: Bluff +59, Diplomacy +53, Disguise +59, Hide +35, Intimidate +47, Jump +29, Listen +55, Move Silently +35, Sense Motive +29, Spot +55
Feats: Alertness, Blinding Speed, Cleave, Combat Reflexes, Devastating Critical (slam), Endurance, Great Cleave, Great fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Overwhelming Critical (slam), Power Attack, Weapon Focus (slam)
Environment: Any
Organization: Solitary
Challenge Rating: 29
Treasure: Standard
Alignment: Always chaotic neutral
Advancement: 45–59 HD (Large); 60–74 HD (Huge); 75–89 HD (Huge)
Level Adjustment:

A hagunemnon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

COMBAT

Psionics (Sp): At will detect thoughts, dimension door, ethereal jaunt, knock, nondetection, plane shift, suggestion. Caster level 20th, save DC 22.

Destabilize Form (Su): If a protean hits with two or more slam attacks in the same round, it partly destabilizes its foe’s physical form, dealing an additional 4d6+31 points of Damage as well as 2 points of temporary Constitution Damage. If the victim is drained to 0 Constitution, its dead body is only so much clear fluid that drains away unless somehow preserved by friends of the victim.

Alter Shape (Ex): A protean can assume the shape of any combination of physical nondeific creatures at the same time as a free action. In fact, a protean’s form constantly boils, and it requires a move-equivalent action each round for a protean to maintain a certain shape (even if that shape is a combination of several shapes). Whatever its present form, the protean retains all its own special qualities. Plus, it gains the advantage of up to four extraordinary abilities from the forms it mimics (but not spell-like or supernatural powers). The assumed form can be no smaller than a flea and no larger than 200 feet in its largest dimension (make sure to take into account rules for reach and size modifiers to AC and melee attacks). Incorporeal traits can also be assumed, which counts as a single extraordinary ability. If a hagunemnon assumes a partial form that confers an extraordinary ability already possessed by the creature, only the better of the two abilities is retained. No matter its form, the protean can never make more than five attacks using a full-round action. However, it may substitute a melee attack form for one of its slam attacks, using its own base attack bonus and Strength modifier to Damage, but dealing base Damage appropriate to the attack type.



Back to Main Page3.5e Open Game ContentSystem Reference DocumentCreatures

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.