SRD:Folugub
This material is published under the OGL 1.0a. |
FOLUGUB
Size/Type: | Medium Aberration |
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Hit Dice: | 4d8+12 (30 hp) |
Initiative: | +3 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 18 (+3 Dex, +5 natural), touch 13, flat-footed 15 |
Base Attack/Grapple: | +3/+3 |
Attack: | Tongue +6 melee touch (liquefy crystal) |
Full Attack: | Tongue +6 melee touch (liquefy crystal) and bite +1 melee (2d4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Liquefy crystal |
Special Qualities: | Darkvision 60 ft., scent |
Saves: | Fort +4, Ref +4, Will +5 |
Abilities: | Str 10, Dex 17, Con 17, Int 2, Wis 13, Cha 11 |
Skills: | Listen +6, Move Silently +4, Spot +6 |
Feats: | Alertness, Weapon Finesse |
Environment: | Underground |
Organization: | Solitary or pair |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 5–6 HD (Medium); 7–14 HD (Large) |
Level Adjustment: | — |
COMBAT
A folugub can scent a crystal object up to 90 feet away, and once it has the scent, little deters it from its goal. It usually ceases attacking to devour a freshly liquefied crystal. The creature targets the largest crystal object available.
Liquefy Crystal (Ex): A folugub that makes a successful touch attack with its tongue causes the target crystal to change phase, turning immediately from solid to liquid and becoming worthless. The touch can destroy up to a 5-foot cube of crystal instantly. Magic or psionic items made of crystal (including crystalline armor and weapons) must succeed on a DC 19 Reflex save or be liquefied. The save DC is Constitution-based and includes a +4 racial modifier.
A crystalline weapon that deals damage to a folugub becomes liquefied immediately.
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