3e SRD:Otyugh
This material is published under the OGL 1.0a. |
Otyugh
Size/Type: | Large Aberration |
---|---|
Hit Dice: | 6d8+6 (33 hp) |
Initiative: | +0 |
Speed: | 20 ft. |
AC: | 17 (-1 size, +8 natural) |
Attacks: | 2 tentacle rakes +3 melee, bite -2 melee |
Damage: | Tentacle rake 1d6, bite 1d4 |
Face/Reach: | 5 ft. by 5 ft./10 ft. (15 ft. with tentacle) |
Special Attacks: | Improved grab, constrict 1d6, disease |
Special Qualities: | Scent |
Saves: | Fort +3, Ref +2, Will +6 |
Abilities: | Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6 |
Skills: | Hide +5*, Listen +6, Spot +9 |
Feats: | Alertness |
Climate/Terrain: | Any underground |
Organization: | Solitary, pair, or cluster (2-4) |
Challenge Rating: | 4 |
Treasure: | Standard |
Alignment: | Always neutral |
Advancement: | 7-8 HD (Large); 9-15 HD (Huge) |
Otyughs speak Common.
Combat
Improved Grab (Ex): To use this ability, the otyugh must hit a Medium-size or smaller opponent with a tentacle attack. If it gets a hold, it can constrict.
Constrict (Ex): An otyugh deals automatic tentacle damage to a Medium-size or smaller opponent with a successful grapple check.
Disease (Ex): Filth fever [bite, Fortitude save (DC 12), incubation period 1d3 days; damage 1d3 temporary Dexterity and 1d3 temporary Constitution.]
Skills: An otyugh receives a +8 racial bonus to Hide checks when in its lair, due to its natural coloration.
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