Raditz (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), neutral evil


Armor Class 18 (Battle Armor)
Hit Points 135 (18d8 + 54)
Speed 85 ft.


STR DEX CON INT WIS CHA
13 (+1) 20 (+5) 16 (+3) 10 (+0) 12 (+1) 8 (-1)

Saving Throws Str +7, Dex +11
Skills Acrobatics +11, Athletics +7, Intimidation +5, Perception +7
Senses passive Perception 17
Languages Common
Challenge 18 (20,000 XP)


Ki. Raditz has 21 Ki points which he can expend. All Ki points are regained at the end of a long rest.

Damage Threshold. Raditz has a damage threshold equal to twice his Strength modifier (2).

Oozaru. If Raditz looks at the full moon while he is benefitting from Prehensile Tail, he gains the following benefits.

  • His size increases to Huge.
  • His Strength becomes 17(+3), his Dexterity 24(+7), and his Constitution 20(+5) As such, his AC becomes 22, his damage threshold is now 6, his bonus to hit for his Unarmed Strikes and Ki Blast attack becomes +13, and bonus to damage for those attacks becomes +7, his maximum hit points increase by 36, and his maximum ki points by 2.
  • He is blood-lusted.

These all last until he can no longer see the moon.

Further Beyond. When Raditz is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Saiyan Power. If Raditz is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, he can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 18 hit points, he can only do this six times (two instances included in his Dexterity and one instance in his Constitution score, redistribute or remove as appropriate).

Prehensile Tail. Raditz's Saiyan biology includes a prehensile tail. Raditz cannot hold a weapon or shield using his tail. If the tail is severed, he is no longer considered proficient in Acrobatics. His tail will slowly grow back over the course of a week, He regains use of it once He completes a long rest.

Powerful Build. Raditz counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And requires twice as much food as a normal Medium-sized creature would.

Evasion. When Raditz is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Raditz can move along vertical surfaces and across liquids on his turn without falling during the move.

Saiyan Brutality. Once per turn when Raditz hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after he uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action. Also, Raditz gain +1 in his Dexterity (already included in his Dexterity)

Alert. Raditz reactions are sharp, he has the following:

  • He can't be surprised while conscious.
  • He gain a +5 bonus to initiative.
  • Other creatures don't gain advantage on attack rolls against him as a result of being unseen by Raditz.

Charger Whenever Raditz would benefit from the dash action, he can make one attack or shove a creature as part of benefitting from the dash action. If Raditz move at least 10 feet in a straight line immediately before making this attack or shove, he either gain a +5 bonus to the attack’s damage roll (if he chose to make a melee attack and hit) or push the target up to 10 feet away from him (if he chose to shove and you succeed).

Techniques

These are the following parameters for Raditz's Techniques, every time one requires a Saving Throw, Bonus, or technique limit, they are the following:

  • DC - 19
  • Attack bonus - +11
  • Technique slots - 6

Feel free to swap out the techniques Raditz possesses, using the Universal Techniques as a base.

ACTIONS

Multiattack. Raditz makes three attacks with his unarmed strikes or ki blasts.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) force damage (bludgeoning if out of ki).

Ki Charge As a full turn action Raditz regains 1d12 Ki points.

Flight (1 Ki Point). As a bonus action, Raditz gains a flying speed equal to his movement speed.

Ki Blast (1 Ki Point). As a bonus action, Raditz's unarmed strikes have their reach increased by +60 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action.

Ki-Enhanced Movement (1 Ki Point) As a bonus action, Raditz take the disengage action or dash action, and his jump distance is doubled for the turn.

Wild Sense (1+ Ki Point). As a bonus action, or as a reaction to being targeted by a saving throw or attack, Raditz may move half of his movement speed and force any creatures that could see you while at his original position to attempt a Wisdom saving throw. On a failure, Raditz is invisible to them until the start of Raditz next turn. It also ends if Raditz make a harmful action against them, such as an attack or a technique that deals damage. He may spend 3 additional ki points to make an unarmed strike against the attacker immediately after moving.

Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a Constitution saving throw or be stunned until the end of Raditz's next turn. he may only make one sledgehammer attack per turn.

Perfect Dodge (1 Ki Point) Raditz take the dodge action as a bonus action.

Ki Blast Volley (1 Ki Point). As part of making a Ki Blast attack, Raditz choose a point within range of Ki Blast, in a 10-ft cube with the center being the point he chose, creatures within range must attempt a Dexterity saving throw, taking the ki blast's damage on a failure.

Double Sunday (5+ Ki Points/1+ Charge) Raditz prepare two pink orbs of ki in his hands and then fire both into two separate waves of ki, his iconic technique. When unleashed, every creature within any of the two 30-ft. long, 10-ft. wide lines in any directions of Raditz's choice, must make a Dexterity saving throw for each wave they're within. For each failure, they take 4d6 force damage, but if they succeed they take half as much, if a creature fails both saving throws this technique ignores Evasion.

Raditz can increase this damage by 1d6 for every additional ki point spent, increase its length by 15 ft., and increase its width by 5 ft. Each additional ki point increases its charge time by 1 round.

Saturday Crush Raditz fire a 30-ft. radius ki blast up to 60 ft. from him. Every creature within range must attempt a Dexterity saving throw. On a failure, they take 12d10 force damage. On a success, they take half as much damage. This damage decreases by 1d10 for every 5 feet away from the center of the radius they are.

REACTIONS

Deflect Missile. When Raditz is hit by a ranged attack, reducing its damage by 28 (1d12 + 18 + Dexterity modifier (5) ). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

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Raditz was a Low-Class Saiyan, and because of this, he was constantly belittled by Nappa and Vegeta. Raditz was merely an ordinary soldier, existing only to serve his superiors and be sent to the battlefront first. After the destruction of Planet Vegeta, Raditz mentioned to his companions the existence of his brother Kakarot, along with Vegeta's contingency plan against Frieza and how Kakarot's addition could make the difference they needed.

Upon arriving on Earth in search of his brother and expecting him to have already conquered the planet, Raditz was surprised to find Kakarot not only rejecting his origins, but also living along with them by the name of Son Goku. Raditz threatened to kill everyone if Kakarot didn’t ally with him. However, to Raditz's dismay, his brother not only refused his proposal but, with Piccolo's help, both of them defeated and killed Raditz. Thus, the Saiyan's story came to an end, along with the death of Son Goku.

Items

Raditz has the following items and is using both of them:

A First Generation Scouter and Battle Armor




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