Piccolo, 23rd Tenkaichi (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Namekian), chaotic neutral


Armor Class 13 (Natural Armor)
Hit Points 161 (17d8 + 85)
Speed 60 ft.


STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 20 (+5) 12 (+1) 14 (+2) 11 (+0)

Saving Throws Str +9, Con +11
Skills Athletics +9, Deception +6, Insight +8, Intimidation +6, Stealth +6
Senses passive Perception 12
Languages Common, Namekian
Challenge 17 (18,000 XP)


Ki. Piccolo has 22 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Piccolo has a damage threshold of 6.

Slug-Like Structure. Piccolo does not need to eat food, but still requires water for sustenance.

Enhanced Hearing. Piccolo can hear all sounds clearly from up to 180 feet away and the first time he would be deafened in an encounter, he ignores the condition, he may only do this six times per short or long rest.

Demon Clan. Piccolo can add his intelligence modifier (minimum of 1) to his intimidation checks.

Endurance. When Piccolo is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Piccolo can move along vertical surfaces and across liquids on his turn without falling during the move.

Enduring Physique. Piccolo has the following:

  • He has 34 extra hit points.
  • Whenever he regains hit points by spending hit dice the result is doubled.
  • He has advantage on saving throws against exhaustion and its effects.

ACTIONS

Multiattack. Piccolo makes three attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) force damage.

Regenerate Limb. Piccolo spends any number of hit dice and one of his limbs regains hit points equal to the result, with Piccolo taking necrotic damage equal to half of that result.

Regeneration. Piccolo spends up to six hit dice to regain hit points equal to the result, losing a ki point per hit die rolled.

Ki Charge As a full turn action Piccolo regains 5 (1d10) Ki points.

See Piccolo's known Techniques

  • DC - 17
  • Attack bonus - +9
  • Technique slots - 6

REACTIONS

Deflect Missile. When Piccolo is hit by a ranged attack, he reduces its damage by 22 (1d10 + 17). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Piccolo_DB_Episode_134.png
[Source].

No longer a newborn, Piccolo was filled with the vengeance any evil reincarnation would feel toward their previous incarnation's killer, in his case Son Goku, whom he knew would never pass up a chance to compete in the 23rd Budokai Tenkaichi. After three years of non-stop training, he defeated Krillin easily, though was surprised at his resilience and ki flight. Next facing off against Kami, Piccolo was able to reverse his use of the Mafuba, trapping his opponent in a bottle, which he then swallowed, forcing any attempt to free Kami to require killing Piccolo, thus killing Kami and Shenron regardless. In the final match of the tournament against his true rival, Piccolo made the mistake of using his giant form, thus allowing Goku to reach far enough down Piccolo's throat to remove Kami's bottle. After a neck-and-neck fight, Goku would only just eliminate an equally exhausted Piccolo with a flying headbutt knocking him out of the ring. To his surprise, but not respect, Goku offered Piccolo a senzu, restoring both of them to their full power, and accidentally ensuring the monumental role he would play in 5 years.



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