Kobasoza (Shinobi World Supplement)
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Kobasoza[edit]
Medium humanoid (Funato), lawful evil Armor Class 16 (Natural Armor)
Saving Throws Dex +6, Cha +2 Chakra. Kobasoza has 19 chakra points which he can expend. All chakra points are regained at the end of a long rest. Power of the Sea Dragon. Kobasoza can move through water in any direction without any penalties using his movement speed. Ninja Speed. Kobasoza can take the dash, dodge, and disengage actions as a bonus action for 2 chakra. ACTIONSMultiattack. Kobasoza makes 2 attacks with his unarmed strike or kunai attacks. Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. Kunai (0-3 Chakra). Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) slashing damage. Kobasoza may make 1 additional attack for every additional chakra point spent, with each additional kunai dealing 3 (1d4 + 1) slashing damage. Basic Taijutsu Technique (3 Chakra). As a bonus action, Kobasoza makes two unarmed strikes Leaf Gust (8 Chakra). Kobasoza makes an unarmed strike against every creature within 5 feet. Leaf Great Flash (5 Chakra). Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Kobasoza's choice. Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Kobasoza gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Kobasoza casts this Jutsu while submerged in a liquid, the Jutsu carries her to the surface of the liquid at a rate of 60 feet per round. Additionally, her movement speed increases by half its total (rounded down), and attacks of opportunity against him have disadvantage. Water Gun (1 Chakra). Ranged Spell Attack: +6 to hit, range 20 ft., one target. Hit: 7 (1d8 + 3) magical piercing damage. Hydrification (1 Chakra). Kobasoza gains the ability to transform into or out of a liquid form at will once per turn for 1 minute. In this form, he gains immunity to bludgeoning, slashing, and piercing damage, but vulnerability to lightning and fire damage, and can squeeze through any space, no matter how small. After 1 minute of this being active, he returns to his solid form. Great Water Body (2 Chakra). Kobasoza's movement speed increases by 10 feet and he gains advantage on Strength and Dexterity saving throws. Kobasoza must spend 2 chakra at the end of each of his turns to maintain this effect. Great Water Body: Half-Moon Cut (2 Chakra). Kobasoza's movement speed increases by 10 feet, and any melee attacks he makes deal an additional 1 magical bludgeoning damage. Kobasoza must spend 2 chakra at the end of each of his turns to maintain this effect. REACTIONSSubstitution (3+ Chakra). When Kobasoza is hit by an attack and would take damage, he decreases the damage by 11 (1d10 + 6) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Kobasoza can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost. |
One of the Funato clan's many pirates, Kobasoza's monstrous appearance disguises a cunning, patient personality. Following the destruction of the clan's mobile fortress, Kobasoza, disguised inside the body of a refugee on their escape ship, assassinated their captain using Kyoho's weapon to keep them lost at sea and turn the clan's enemies against each other. When he learned that Kyoho had been killed, he infiltrated his room to claim Kabutowari for himself, only to be ambushed by not only a living Kyoho, but Boruto, Mitsuki, Hebiichigo, and Buntan. Preferring death over interrogation, he killed himself in an attempt to destroy the ship's engines. |
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