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Kingdom Hearts is a multi world Universe with plenty of places to see. The Classes can work in a standard Fantasy Setting.
This setting is still a work in progress. More will be added overtime.
Campaign Setting Information[edit]
Players Guide
- Classes
- A quick look at the classes in the Kingdom Hearts Setting.
- Equipment
- Various gear, goods, equipment and magical items available to characters.
- Magic
- The Spell List for all Keyblade Classes and the Empty Being Class.
- Abilities
- A List of abilities available to the classes in the Kingdom Hearts setting.
- Feats
- A quick look at the Feats in the Kingdom Hearts Setting.
- Races
- Descriptions of the race within your world and how they interact with one another and the rest of the world.
- Religion
- An examination of the world's pantheon of gods, their common appearances, their attributions, their practices of worship and how they commonly interact with the world
- Factions and Organizations
- Detailed information of the different groups of the world and how they all interact with each other and the rest of the world.
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World of Kingdom Hearts
- Bestiary
- An examination of monsters and beasts in the world of Kingdom Hearts and how they've adapted to the world
- Calendar
- The common calendar and holidays of Kingdom Hearts
- Cosmology
- World's interactions and connections with the broader multiverse and planes.
- The World & Locales
- The world of Kingdom Hearts and the nations cultures and peoples within it
- History
- The broad history of Kingdom Hearts, divided into general worlds
- Society
- A quick look at common societal trends and laws found in the world of Kingdom Hearts.
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Dungeon Master's Guide
- About
- A general explanation of Kingdom Hearts and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
- Synthesis
Synthesis allows you to make items using various materials that appear when heartless are slain.
- Artifacts
- Artifacts of great power and importance
- Maps
- General maps for the DM's use.
- Variant Rules
- Optional rules for DMs to implement while playing a campaign in Kingdom Hearts.
- Adventures & Tables
- Ideas for quests, dungeons, campaigns and conflicts. Also tables for random encounters and other things.
- Adding to the world of Kingdom Hearts
- A page for submitting ideas, advice and anecdotes from your campaigns for the development of the setting
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Other Information[edit]
Back to Main Page → 5e Homebrew → Campaign Settings
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This page may resemble content endorsed by, sponsored by, and/or affiliated with the Kingdom Hearts franchise, and/or include content directly affiliated with and/or owned by Square Enix and The Walt Disney Company. D&D Wiki neither claims nor implies any rights to Kingdom Hearts copyrights, trademarks, or logos, nor any owned by Square Enix and The Walt Disney Company. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. |
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