5e Equipment (Kingdom Hearts)

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Shields[edit]

In Kingdoms Hearts, shields can also be used as weapons. Check the Variant Rules for the Kingdom Hearts Setting for rules on Shields as weapons, and the Shield Warrior fighting style. You can either equip shields defensively or offensively but you can only apply the stats for the corresponding way you equip it unless another feature specifies such.

Akashic Record[edit]

Cost Varied (300 to 1000)
Weight 6lbs

Defensive
  • Base AC: +3
  • Stealth: --
Offensive
  • Damage: 1d4
  • Damage Type: Bludgeoning
  • Wielding: One Handed

Special Power
The Akashic Record contains a cantrip that can be cast at will by a creature equipped with this shield. The cantrip varies from each Akashic record to the other, as does the modifier for casting this cantrip.

Basic Shield[edit]

Cost 10 GP
Weight 6lbs

Defensive
  • Base AC: +2
  • Stealth: --
Offensive
  • Damage: 1d8
  • Damage: Type Bludgeoning
  • Wielding: One-Handed

Buckler[edit]

Cost 5 GP
Weight 4lbs

Defensive
  • Base AC: +1
  • Stealth: --
Offensive
  • Damage: 1d6
  • Damage Type: Bludgeoning
  • Wielding: One-Handed, Finesse

Golem Shield[edit]

Cost 1500 GP
Weight 65lbs

Defensive
  • Base AC: +3
  • Stealth: Disadvantage
Offensive
  • Damage: 1d10, (2d10 if STR is 20 or higher)
  • Damage Type: Bludgeoning
  • Wielding: Two-Handed

Knight's Shield[edit]

Cost 50 GP
Weight 8lbs

Defensive
  • Base AC: +2
  • Stealth: --
Offensive
  • Damage: 1d10
  • Damage: Type Bludgeoning
  • Wielding: One-Handed

Mythril Shield[edit]

Cost 2000 GP Weight 5lbs

Defensive
  • Base AC: +2
  • Stealth: --
Offensive
  • Damage: 1d8
  • Damage Type: Bludgeoning
  • Wielding: One Handed, Finesse

Feature
While the mithril shield is equipped, you take half damage from non-magical attacks that inflict bludgeoning, piercing, or slashing damage.

Nobody Guard[edit]

Cost 1000 Weight 6lbs

Defensive
  • Base AC: +2
  • Stealth: --
Offensive
  • Damage: 1d6
  • Damage Type: Piercing
  • Wielding: One Handed

Special Power
Once per round, a creature equipped with Nobody Guard can treat a critical hit against them as a normal hit.

Save The King[edit]

Cost: N/A; Legendary Item
Weight: 10lbs

Defensive
  • Base AC: +4
  • Stealth: --
Offensive
  • Damage: 2d8
  • Damage Type: Bludgeoning
  • Wielding: One Handed

Special Power
Save the King inflicts magical damage for the purposes of overcoming Immunities and resistances, and has a +3 bonus to attack and damage rolls. While equipped with Save the King, once per turn, the creature can re roll any saving throw they fail, however the creature must take the new result. If the creature would make a saving throw where they would take full damage on a failed save, and half damage on a successful save, that creature instead takes half damage on a failed save, and no damage on a successful save.

Stout Shield[edit]

Cost 75 GP
Weight 50lbs

Defensive
  • Base AC: +3
  • Stealth: Disadvantage
Offensive
  • Damage: 1d6
  • Damage Type: Bludgeoning
  • Wielding: Two-Handed


Items[edit]

-Paupa Fruit +5 HP on use +5 MP on use

-Potion +20 HP on use

-Ether +20 MP on use

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