5e Feats (Kingdom Hearts)
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Feats[edit]
Extra Ability[edit]
You gain 1 ability. If the ability has a prerequisite, you must meet the prerequisite of that ability to take it. Additionally, your maximum Ability Points increase by 2.
Mastered Twin Keyblades[edit]
Prerequisites: Twin Keyblades, Dual Wielder Feat
Through training and dedication you have mastered the art of wielding two keyblades, and the power of your blades improves with you. You gain the following benefits:
- You can increase either your Strength or Dexterity by 1 to a maximum of 20.
- Your Keyblade's damage becomes 1d8 each.
- You can equip two Keychains, 1 to each keyblade. However each keychain applies only to the specific keyblade that it is infused with.
Mastered Swift Keyblade[edit]
Prerequisites: Swift Keyblade, Dueling Fighting Style
Through training and dedication you have mastered the art of wielding a single keyblade, and the power of your blade improves with you. You gain the following benefits:
- You can increase either your Strength or Dexterity by 1 to a maximum of 20.
- Your dueling fighting style also adds the bonus to attack rolls.
- As a bonus action, you can make a single attack with your keyblade that you are wielding in one hand.
Mastered Heavy Keyblade[edit]
Prerequisites: Heavy Keyblade, Great Weapon Master Feat
Through training and dedication you have mastered the art of wielding a massive keyblade, and the power of your blade improves with you. You gain the following benefits:
- You can increase your Strength by 1 to a maximum of 20.
- When you score a critical hit with your Keyblade, you roll triple dice for the damage instead of double.
- When you use your Great Weapon Master feat to add a +10 to the damage of an attack, you can spend AP up to your proficiency bonus to decrease the penalty for the attack roll equal to the amount of AP spent.
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