Gosunkugi (Shinobi World Supplement)
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Gosunkugi[edit]
Medium humanoid (human), chaotic neutral Armor Class 17 (Natural Armor)
Saving Throws Dex +7, Cha +5 Chakra. Gosunkugi has 24 chakra points which he can expend. All chakra points are regained at the end of a long rest. Silent Killing. Once per turn when Gosunkugi has advantage on any one weapon attack roll that uses Dexterity, he may deal an additional 3 (1d6) damage. Terrifying. While frightened of Gosunkugi by any means, creatures must attempt a DC 15 Charisma saving throw at the beginning of each of their turns. On a failure, they must make 1 attack of their choice against themself. This does not consume their action. Evasion. When Gosunkugi is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Ninja Speed. Gosunkugi can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. ACTIONSMultiattack. Gosunkugi makes 2 unarmed strike or kunai attacks. Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) magical bludgeoning damage. Senbon (0-3 Chakra). Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Gosunkugi may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional senbon deals 3 (1d4 + 1) piercing damage on a hit. Gosunkugi may spend 2 additional chakra to allow him to spend any number of chakra points on these additional attacks, but may only make 1 attack against each creature within range. Shadow Senbon (5 Chakra). For 1 minute (concentration), Gosunkugi's thrown weapon attacks gain advantage, but cost twice as many weapons to make. As a reaction to a thrown weapon attack under the effects of this jutsu, the target may attempt a DC 15 Intelligence saving throw, becoming immune to this jutsu's effects for 1 hour on a success. Thousand Shuriken of Death (6 Chakra). One creature within 60 ft. must attempt a DC 15 Dexterity saving throw. On a failure, they take 23 (6d4 + 8) piercing damage. On a success, they take half as much damage. Roof Tile Shuriken (1 Chakra). When Gosunkugi makes a thrown attack with a improvised weapon, it counts as a dagger for the sake of proficiency, damage, and properties for the attack. Flying Nail Mist Soaring (3 Chakra). Gosunkugi makes a senbon attack, even if he is restrained or incapacitated, but not unconscious. Torpedo Nails (5 Chakra). As a bonus action immediately after Gosunkugi does not hit a creature with a senbon attack, he choses an unoccupied 5 ft. area of one surface within 5 ft. of the weapon, even if he threw it. When a creature takes the search action, they may attempt a DC 15 Perception check to locate the weapon. If a creature that has not located the weapon passes through the area targeted by this jutsu, they must attempt a DC 15 Dexterity saving throw. On a failure, their movement speed drops to 0 until they use their action to end this effect or this jutsu ends. As a bonus action while this is effecting a creature, Gosunkugi may end this jutsu to automatically deal the weapon's damage to the creature. A creature that has located this jutsu's weapon may end this jutsu as an action while touching it. Basic Taijutsu Technique (3 Chakra). As a bonus action, Gosunkugi makes two unarmed strikes Leaf Gust (8 Chakra). Gosunkugi makes an unarmed strike against every creature within 5 feet. Leaf Great Flash (5 Chakra). Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Gosunkugi's choice. Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Gosunkugi gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Gosunkugi casts this Jutsu while submerged in a liquid, the Jutsu carries them to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases by half its total (rounded down), and attacks of opportunity against him have disadvantage. Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, Gosunkugi's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of their next turn. Killing Intent. Any creatures of Gosunkugi's choice that can see or hear him must succeed a DC 15 Charisma saving throw or become frightened of him for 1 minute. He may do this once, regaining all uses at the end of a long rest. REACTIONSSubstitution (3+ Chakra). When the genin is hit by an attack and would take damage, they decrease the damage by 14 (1d10 + 9) and teleport up to 15 ft. in any direction to an unoccupied space, during which they take the Hide action. A generic object is left in their place and they take any remaining damage from that attack. The genin can add reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost. |
While technically not a rogue nin, Gosunkugi's criminal deeds under order of the Land of Stone have earned him a bounty of 3,000,000 ryo, though he has been able to evade discovery with lies and disguises. On one such mission, he murdered a family of three, pinning the blame on the local blacksmith, Tokichi. It wasn't until Tokichi, alongside Naruto, Hinata, Kiba, and a bounty hunter named Gatsu forced him to confess after a lengthy fight that Tokichi was acquitted and Gosunkugi was arrested. |
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