Kid Piccolo (Dragon Ball Supplement)
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Medium humanoid (Namekian), chaotic neutral Armor Class 12 (Natural Armor)
Saving Throws Str +4, Con +5 Ki. Piccolo has 7 ki points which he can expend. All ki points are regained at the end of a long rest. ACTIONSUnarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) force damage. Flight (1 Ki Point). As a bonus action, Piccolo gains a flying speed equal to his movement speed. Ki Blast (1 Ki Point). Ranged Ki Attack: +4 to hit, range 40 ft., one target. Hit: 4 (1d4 + 2) force damage. Stand Ground (1+ Ki Point). Piccolo takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. Piccolo may use this as a bonus action for 1 additional ki point. Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 12 Constitution saving throw or be stunned until the end of Piccolo's next turn. Piccolo may only make one sledgehammer attack per turn. REACTIONSDeflect Missile. When Piccolo is hit by a ranged attack, reducing its damage by 7 (1d10 + 2). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. |
At birth, Piccolo was already the most powerful namekian ever born for his age. He would quickly age to an adult form over the course of 3 years, becoming a powerful, evil warrior capable of rivaling the legendary Son Goku. |
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