Kid Piccolo (Dragon Ball Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Namekian), chaotic neutral


Armor Class 12 (Natural Armor)
Hit Points 34 (4d8 + 16)
Speed 45 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 18 (+4) 12 (+1) 14 (+2) 11 (+0)

Saving Throws Str +4, Con +6
Skills Athletics +4, Deception +2, Insight +4, Intimidation +2, Stealth +2
Senses passive Perception 12
Languages Common, Namekian
Challenge 4 (1,100 XP)


Ki. Piccolo has 8 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Piccolo has a damage threshold of 4.

Slug-Like Structure. Piccolo does not need to eat food, but still requires water for sustenance.

Enhanced Hearing. Piccolo can hear all sounds clearly from up to 135 feet away and the first time he would be deafened in an encounter, he ignores the condition, he may only do this twice per short or long rest.

Demon Clan. Piccolo can add his intelligence modifier (minimum of 1) to his intimidation checks.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) force damage.

Regenerate Limb. Piccolo spends any number of hit dice and one of his limbs regains hit points equal to the result, with Piccolo taking necrotic damage equal to half of that result.

Regeneration. Piccolo spends up to two hit dice to regain hit points equal to the result, losing a ki point per hit die rolled.

See Piccolo's known Techniques

  • DC - 12
  • Attack bonus - +4
  • Technique slots - 2

REACTIONS

Deflect Missile. When Piccolo is hit by a ranged attack, he reduces its damage by 9 (1d10 + 4). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Piccolokid.png
[Source].

At birth, Piccolo was already the most powerful namekian ever born for his age. He would quickly age to an adult form over the course of 3 years, becoming a powerful, evil warrior capable of rivaling the legendary Son Goku.



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