Kid Piccolo (Dragon Ball Supplement)
Medium humanoid (Namekian), chaotic neutral Armor Class 12 (Natural Armor)
Saving Throws Str +4, Con +6 Ki. Piccolo has 8 ki points which he can expend. All ki points are regained at the end of a long rest. Damage Threshold. Piccolo has a damage threshold of 4. Slug-Like Structure. Piccolo does not need to eat food, but still requires water for sustenance. Enhanced Hearing. Piccolo can hear all sounds clearly from up to 135 feet away and the first time he would be deafened in an encounter, he ignores the condition, he may only do this twice per short or long rest. Demon Clan. Piccolo can add his intelligence modifier (minimum of 1) to his intimidation checks. ACTIONSUnarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) force damage. Regenerate Limb. Piccolo spends any number of hit dice and one of his limbs regains hit points equal to the result, with Piccolo taking necrotic damage equal to half of that result. Regeneration. Piccolo spends up to two hit dice to regain hit points equal to the result, losing a ki point per hit die rolled. See Piccolo's known Techniques
REACTIONSDeflect Missile. When Piccolo is hit by a ranged attack, he reduces its damage by 9 (1d10 + 4). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. |
At birth, Piccolo was already the most powerful namekian ever born for his age. He would quickly age to an adult form over the course of 3 years, becoming a powerful, evil warrior capable of rivaling the legendary Son Goku. |
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