Gamaken (Shinobi World Supplement)

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Gamaken[edit]

Gargantuan beast (Toad), chaotic neutral


Armor Class 21 (Natural Armor)
Hit Points 124 (17d8 + 47)
Speed 75 ft., swim 75 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 16 (+3) 18 (+4) 12 (+1) 11 (+0)

Saving Throws Dex +8, Con +8
Skills Acrobatics +8, Arcana +9, Athletics +7, Perception +6, Performance +5, Persuasion +5
Senses passive Perception 16
Languages Common
Challenge 15 (13,000 XP)


Chakra. Gamaken has 70 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Endurance. When Gamaken is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Gamaken can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Natural Sage Mode. Gamaken's unarmed strikes deal an additional 5 (1d10) damage (included in attack), and he gains a +1 bonus to AC (included in AC).

Nature Chakra Sense. Gamaken may take the search action as a bonus action. When Gamaken takes the search action, he may also attempt a DC 14 Arcana check to locate living creatures and magical effects within 30 feet. He see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Gamaken's Clumsy Shake-Down. A creature may summon Gamaken through normal means as a bonus action immediately after moving the target against their will as part of an action. When summoned in this way, Gamaken may immediately make a Sasumata attack against the creature.

ACTIONS

Multiattack. Gamaken can make 3 unarmed strikes or toad slashes.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (5d4 + 1d10 + 3) magical bludgeoning damage.

Sasumata. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) magical damage. If Gamaken rolls a 5 or below on this attack's damage dice, he may treat that damage die as if he had rolled a 5.

Exploding Sasumata Attack (2 Chakra). As a bonus action immediately after a successful Sasumata attack, all creatures within 10 feet of the target, including the target and Gamaken, must attempt a DC 17 Constitution saving throw. On a failure, they take 14 (2d10 + 3) thunder damage. On a success, they take half as much damage.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Gamaken may move across any liquid surface as if it were harmless solid ground for 1 minute. If Gamaken casts this Jutsu while submerged in a liquid, he rises to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases to 110 ft., and attacks of opportunity against him have disadvantage until the end of his next turn

Toad Sword Beheading (2 Senjutsu Chakra). Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) magical slashing damage. Gamabunta may fly up to 30 feet before making this attack. For every 5 feet of this movement he doesn't move, Gamabunta deals an additional 1 damage.

Fighting Tongue Slash (4 Chakra). Gamaken's unarmed strike reach is doubled until the end of his turn, and he makes a single unarmed strike. Fighting Tongue Bind ends when this jutsu does.

Fighting Tongue Bind (8 Chakra). Gamaken's unarmed strike reach is increased by 15 ft., he may sense any invisible creatures within this reach so long as they produce a smell, and he can not breath until this jutsu ends. This jutsu ends if he becomes unconscious or ends this as a bonus action.

Toad Oil Bullet (10 Chakra). Until the end of Gamaken's next turn, the next source of fire damage to enter a 60 ft. line targeted by him has its range doubled and targets the line's range as well.

Water Gun (1 Chakra). Ranged Spell Attack: +9 to hit, range 20 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Liquid Bullet (28 Chakra). Each creature in a 10 ft. wide 150 ft. line must make a DC 17 Strength saving throw. On a failure, the targets take 31 (6d8 + 4) cold plus 9 (3d6) bludgeoning damage and falls prone, moving to the end of the line. On a success, they take half as much damage and are not moved.

Sage Art. As part of another jutsu, Gamaken either fulfills its cost with senjutsu, or spends an additional amount of senjutsu chakra equal to 1/4 of its cost, doubling the range or damage of, granting a creature disadvantage against any 1 saving throw it incurs, or granting himself advantage on any 1 saving throw it incurs.

REACTIONS

Substitution (2+ Chakra). When Gamaken is hit by an attack and would take damage, he decreases the damage by 21 (1d10 + 16) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Gamaken can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Gamaken_Mobile.png
[Source]

One of the strongest combat summons of the Toads of Mount Myoboku, only being outdone by Gamabunta and later Gamakichi, is a modest, almost nervous, toad, constantly apologizing for his clumsiness despite his apparent elegance. In combat, he typically wields a massive shield and two-pronged club. While he typically spends his time serving the toads in his tavern atop the mountain, he was summoned after a long time of non-combat by Jiraiya in order to hold off the Animal Path's summons while the human prepared his Sage Mode. While he may have been able to handle any of the summons alone, he was pushed to the brink by all three, being given the go ahead to retreat after being pummeled through the ground into the sewer, having achieved his goal.

Returning to finish the fight alongside Naruto Uzumaki alongside Bunta and Hiro, Ken took down the Summoning Ox and gave his companions the necessary intel to take down the Multi-Headed Dog.


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