Gamabunta (Shinobi World Supplement)

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Gargantuan beast (Toad), chaotic neutral

Armor Class 20 (Natural Armor)
Hit Points 135 (18d8 + 50)
Speed 75 ft., 75 ft. swim

14 (+2) 18 (+4) 16 (+3) 18 (+4) 12 (+1) 11 (+0)

Saving Throws Dex +9, Con +8
Skills Acrobatics +9, Arcana +9, Athletics +7, Perception +6, Performance +5, Persuasion +5
Senses passive Perception 16
Languages Common
Challenge 16 (15,000 XP)

Chakra. Gamabunta has 74 senjutsu chakra points which he can expend. All chakra points are regained at the end of a long rest.

Endurance. When Gamabunta is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Gamabunta can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Natural Sage Mode. Gamabunta's unarmed strikes deal an additional 5 (1d10) damage (included in attack), and he gains a +1 bonus to AC (included in AC).

Nature Chakra Sense. Gamabunta may take the search action as a bonus action. When Gamabunta takes the search action, he may also attempt a DC 14 Arcana check to locate living creatures and magical effects within 30 feet. He see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.


Multiattack. Gamabunta can make 3 unarmed strikes or toad slashes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (5d4 + 1d10 + 4) bludgeoning damage.

Tanto. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) magical slashing damage.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Gamabunta may move across any liquid surface as if it were harmless solid ground for 1 minute. If Gamabunta casts this Jutsu while submerged in a liquid, he rises to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases to 110 ft., and attacks of opportunity against him have disadvantage until the end of his next turn

Toad Sword Beheading (2 Senjutsu Chakra). Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) magical slashing damage. Gamabunta may fly up to 30 feet before making this attack. For every 5 feet of this movement he doesn't move, Gamabunta deals an additional 1 damage.

Fighting Tongue Slash (4 Chakra). Gamabunta's unarmed strike reach is doubled until the end of his turn, and he makes a single unarmed strike. Fighting Tongue Bind ends when this jutsu does.

Fighting Tongue Bind (8 Chakra). Gamabunta's unarmed strike reach is increased by 15 ft., he may sense any invisible creatures within this reach so long as they produce a smell, and he can not breath until this jutsu ends. This jutsu ends if he becomes unconscious or ends this as a bonus action.

Toad Oil Bullet (10 Chakra). Until the end of Gamabunta's next turn, the next source of fire damage to enter a 60 ft. line targeted by him has its range doubled and target's the line's range as well.

Water Gun (1 Chakra). Ranged Spell Attack: +10 to hit, range 20 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Liquid Bullet (28 Chakra). Each creature in a 10 ft. wide 150 ft. line must make a DC 18 Strength saving throw. On a failure, the targets take 34 (6d8 + 5) cold damage and 11 (3d6) bludgeoning damage and falls prone, moving to the end of the line. On a success, they take half as much damage and are not moved.


Substitution (2+ Chakra). When Gamabunta is hit by an attack and would take damage, he decreases the damage by 26 (1d10 + 21) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Gamabunta can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.


Chief combat summon of the Toads of Mount Myoboku, Gamabunta, and later his son Gamakichi, is a powerful toad capable of battling the terrifying Manda to a standstill. He and his lineage have been used by some of the most legendary shinobi of all time, including Jiraiya the Brave of the Sannin, Minato Namikaze the Fourth Hokage, and even Naruto Uzumaki himself.

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