- Domain Subtraction
Prerequisites: Must have a Charisma score of 20 Charisma or higher, Must have a Domain Expansion, and 800 Domain Refinement
Through great study of your domain and combative practices, you managed to combine the aspects of domain amplification and domain expansion to create a new type of technique, Domain subtraction.
A domain subtraction involves you covering yourself in your domain creating a physical manifestation centered on yourself, unlike domain amplification you may still use your innate technique with domain subtraction is active.
The effects of a domain subtraction are unique to every user, but they should all improve the user’s lapse technique or physical capabilities. You may activate your Domain Subtraction as a full turn action for 30 cursed energy, while it is active you gain a number of the following subtraction effects equal to your half your proficiency bonus + 1 (rounded down)to be part of your domain subtraction:
- Subtractive Physicals. Your domain’s energy has been redirected into your own body, empowering your athleticism. For the duration of your subtraction, your Strength, Dexterity, or Constitution increase by your Charisma modifier.
- Impenetrable Barrier. Your domain’s barrier has greatly toughened due to its shrinking. Your armor class increases by your Charisma modifier or your proficiency bonus and you will gain a bonus to saving throws equal to your Charisma modifier.
- Improved Manipulation. Your symbiosis between your body and domain has greatly improved your manipulation of cursed energy. Whenever you use a Cursed Energy Enhancement it will count as if you’ve spent twice as much cursed energy, exceeding the normal maximum for the enhancement.
- Innate Economy. Your technique that’s normally found within your barrier has now gotten much closer to your soul, doubling your technique efficiency. Your lapse and extension techniques will always count as if you’d spent the maximum amount for it. Additionally, you may choose one of your techniques' action cost to be reduced by 1 and have its cost reduced to 0 (action -> bonus action -> reaction or free action (If you choose to reduce a technique to a reaction, you gain 1 additional reaction exclusively for using that technique)).
- Sure-Hit’s Power. Your domain’s sure hit effect has been negated during your domain subtraction, but its power has been diverted into your own techniques. Whenever you use your technique it will gain a number of additional damage die equal to twice your Charisma modifier.
- Domain Coating. Your weapon and cursed energy attacks targeting creatures or objects within 10ft of you will add your Charisma modifier to attack and damage rolls.
- Domain Difficulty. Your domain’s difficulty has translated to your subtraction, you cursed energy DC increases by your Charisma modifier.
- Cursed Aura. Creatures that start their turn within 30 ft of you must make a saving throw of your choice, or take a number of d6s equal to your level.
- Domain Durability. Your domain’s barrier has inverted, leaving the durable side facing away from you and leaving you greatly resisted from damage. You gain damage reduction equal to twice your Charisma modifier or gain resistance to all damage excluding psychic.
- Unique Subtraction. Your domain subtraction is different from all others, you may work with your DM to create a unique feature exclusive to your subtraction.
Your domain subtraction lasts for a number of minutes as your normal domain plus a number of rounds equal to your sorcerer level. Once your subtraction ends, you must make a Charisma saving throw with a DC equal to twice your level reduced by your Charisma modifier (or twice your Charisma modifier if you have Cursed Energy Reinforcement). If you fail this saving throw, you will suffer the effects of Technique Burnout but only with 1 level of exhaustion.
Due to the complexity of this technique, you may only do this once per day. Twice if you have Legendary Cursed Energy Output. If you attempt to do this more than your daily limit, you will make the save at the end of the subtraction at disadvantage, and take 4 points of exhaustion.
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