Round Deer (Jujutsu Kaisen Supplement)
From D&D Wiki
Round Deer[edit]
Large monstrosity (shikigami), unaligned Armor Class 16 (natural armor)
Saving Throws Str +7, Dex +5, Cha +8 Cursed Weapons. The Round Deer's weapon attacks are magical. Cursed Energy. The Round Deer has 23 cursed energy which it can use to fuel a few of his abilities. All cursed energy he spends are replenished in a long rest. The Round Deer's Cursed Energy can instead be replaced with double its summoner's level, + its charisma modifier, if that results in a greater pool. If its summoner has the Immense Cursed Energy feat, this pool can instead be calculated as its summoner's level, + its charisma modifier times 2, + its summoner's proficiency bonus, if that results in a greater pool. Cursed Energy Recovery. The Round Deer regains 1 cursed energy at the beginning of it's rounds when it is fighting alongside it's summoner when the summoner's life is in danger. Reverse Cursed Technique Pool. The Round Deer has a healing pool of 150 that it can use utilizing his Reverse Cursed Technique. It can heal this way until the pool ends, when the deer enters burnout. It's reverse cursed technique pool replenishes at end of a long rest. Additionally, the deer may try to force it's reverse cursed technique to come out despite being in burnout, forcing himself to make a DC 25 Constitution saving throw. On a success, it regains or heals half as much as he normally would. The Round Deer's reverse cursed technique pool can be replaced by its summoner's level, multiplied by its charisma modifier, multiplied by 5, if that results in a greater pool. ACTIONSMultiattack. The Round Deer gives two Antlers attacks. Antlers. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) piercing damage. Reverse Cursed Technique. The deer touches another creature, spending cursed energy to heal them with it's reverse cursed technique. The target regains 10 hit points per 1 cursed energy spent by the deer. Each hit point healed reduces the deer's Reverse Cursed Technique pool accordingly. REACTIONSNeutralize Energy. Round Deer selects one spell or Cursed Technique within 60ft that costs less than 20 cursed energy before reductions, and then attempts to cancel the effect with positive energy. The deer must pay cursed energy equal to double the level of the spell, or if it is a Cursed Technique, spend an amount of cursed energy equal to the full cost of the technique used before cost reductions, after which the effect is dispelled/neutralized. This reaction can be used in response to the casting of a spell or the use of an innate technique within this range as well. Round deer can choose to save on cursed energy by spending half of the normal cost. In that case, the caster or user of the spell or innate technique must make a spellcasting ability check (either Charisma or Intelligence for a Jujutsu Sorcerer) against the Round Deer's Cursed Energy DC (16 without modfications). On a failed check, the spell or technique is negated. Reverse Cursed Technique In response to taking damage, the deer uses the Reverse Cursed Technique, spending cursed energy to heal with itself. The deer regains 10 hit points per 1 cursed energy spent. Each hit point healed reduces the deer's Reverse Cursed Technique pool accordingly. |
Round deer is a large deer with four eyes, and marks below its lower pair. Its ears are above its antlers, and a symbol on the left side of its neck resembles the Jewel of Resuscitation. Improved Durability. This creature uses the Improved Durability rule. Round Deer has the following feats |
Back to Main Page → 5e Homebrew → Creatures