Crawling Hands (5e Spell)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing the classes that cast this spell.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

crawling hands
3rd-level necromancy
Casting time: 1 action
Range: 120ft cone
Components: 2 pints of blood
Duration: concentration up to 1 minute.

As an action on your turn you can toss your blood onto the ground and yell the words "feast", instantly hundreds upon hundreds of hands break through the ground and launch 120ft in front of you in a cone like shape, grabbing, scratching, and killing everything they touch. Every creature within range must make a dexterity saving throw against your spell save DC. On a fail the target(s) are restrained and take 3d8 bludgeoning damage at the start of their turn for the next minute or until they succeed on a strength saving throw against your spell save DC to escape. If a target succeeds on the saving throw to avoid your spell they take half damage and suffer no further effects. the spell ends if the hands are holding no targets and when the spell ends the hands sink back into the ground. While this spell is active you can not use spell slots higher then 1st level or move more then 30ft on your turn

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher the damage increases by 1d8 for every spell slot above 3rd.

(0 votes)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric

Back to Main Page5e HomebrewSpellsPaladin

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard [[Category: ]]

Home of user-generated,
homebrew pages!