Code, Limiters (Shinobi World Supplement)
Code[edit]
Medium humanoid (Otsutsuki), neutral evil Armor Class 25 (Natural Armor)
Saving Throws Dex +15, Int +13, Cha +8 Chakra. Code has 84 chakra points which he can expend. All chakra points are regained at the end of a long rest. Evasion/Endurance. When Code is targeted by an area effect that lets him make a Dexterity or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Ninja Speed. Code can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. Chakra Sense. When Code takes the search action, he may also attempt a DC 13 Perception check to locate living creatures and magical effects within 60 feet. He see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 2 feet of stone, 2 inches of common metal, 1 inch of lead, or 6 feet of wood or dirt. Dying Breath. At the beginning of each of Code's turns that he is unconscious, he may ignore the condition and immediately take a turn. At the end of his turn, he gains 1 level of exhaustion. If he was unconscious from having 0 hit points, he does not make a death saving throw at the beginning of that turn, and he regains the unconscious condition and gains a failed death saving throw at the end of his turn. Claw Mark Creation (5 Chakra). At will, Code can lose 10 hit points and place claw mark on any surface he can touch. ACTIONSMultiattack. Code can make 3 unarmed strike attacks. Unarmed Strike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 21 (6d4 + 6) magical bludgeoning damage. Kunai. Thrown Weapon Attack: +15 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Code may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit. Basic Taijutsu Technique (3 Chakra). As a bonus action, Code makes two unarmed strikes Leaf Gust (8 Chakra). Code makes an unarmed strike against every creature within 5 feet. Leaf Great Flash (5 Chakra). Melee Spell Attack: +16 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Code's choice. Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Code gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Code casts this Jutsu while submerged in a liquid, the Jutsu carries him to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases by half its total (rounded down), and attacks of opportunity against him have disadvantage. Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, Code's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of his next turn. Crane Wing Formation (8 Chakra). Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: The target is restrained until Code is not within 5 feet or the beginning of his next turn. Friendly creatures within their reach of the target may make a melee attack against them as a reaction to Code using this jutsu. Lion Combo (2 Chakra). The target must attempt a DC 24 Strength saving throw. On a failure, they take 24 ((6d4 + 6 / 2) + 1) magical bludgeoning damage and are pushed 20 feet into the air until the end of Code s next turn. On a success, they take half as much damage. Iron Mountain Leaning (3 Chakra). As a bonus action when a friendly creature attempts to knock a creature within 5 feet prone, the target has disadvantage if the effect is a saving throw, or the friendly creature has advantage if it is an an attack roll or skill check. Iron Claw (3+ Chakra). As a bonus action, one prone creature within 5 feet can not attempt to stand up from being prone, and once per turn if they try to leave Code's reach, they must attempt a DC 24 Strength saving throw. On a success, they leave his reach. On a failure, they may not attempt to do so until the beginning of his next turn. This lasts until the beginning of Code's next turn. Code may spend 1 chakra to increase this jutsu's duration by 1 turn. Magic Lantern Body (10 Chakra). Code projects an image of himself in the location of 1 creature or object whose range he knows the location of down to a 30-foot range within 5 miles of him for 1 hour (concentration). The mirage is a transparent silhouette, save for his eyes which are perfectly recreated, that refracts various colors. He can see and hear through this mirage, but he can not interact with the world around it. 100% Extraction. As a bonus action, Code gains the following until he ends these effects as an action:
Karma Rift (10 Chakra). While his Karma is active, Code teleports himself to a space within 1000 ft. that he can see, visualize, or know the distance and direction of the space. Alternatively, he may double this cost to jump to such a space within another dimension, or to Kawaki regardless of distance. He can bring objects along if the weight doesn't exceed his carrying capacity. He can also bring one willing creature within 5 feet of him of his size or smaller. Otsutsuki Flight (4 Chakra). As a free action, Code gains a flying speed equal to his movement speed. Code must spend 1 chakra at the end of each of his turns to maintain this effect. Claw Mark Creation (2 Chakra). As a bonus action while touching a claw mark, Code teleports to another claw mark. REACTIONSSubstitution (3+ Chakra). When Code is hit by an attack and would take damage, he decreases the damage by 37 (1d10 + 32) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Code can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost. Iron Mountain Leaning (3 Chakra). When a friendly creature attempts to knock a creature within 5 feet prone, the target has disadvantage if the effect is a saving throw, or the friendly creature has advantage if it is an an attack roll or skill check. Claw Mark Creation (2 Chakra). When Code is targeted by any effect, including attacks, while touching a claw mark, Code teleports to another claw mark. If Code is still within area of an effect, or if the effect automatically effects him, he is still targeted by it. |
One of fifteen children acquired by Jigen for his Karma experiments, Code was one of two successes alongside Kawaki. However, while Kawaki became a vessel for Isshiki to reincarnate into, Code's body reacted strangely to the Karma implantation process, dying it white and barring Isshiki's soul from transferring to him. Becoming Kara's most loyal Inner, Jigen ordered Amado to place limiters on his power using his mastery of Scientific Ninja Tools after his Otsutsuki powers began to surpass his own. Following his leader's death, Isshiki's soul visited Code, telling him to carry on his legacy and the Otsutsuki's ways by sacrificing either Kawaki or Boruto to the ten-tails hidden in his dimension. When Code asked for the names of who had killed him, Isshiki gladly obliged: Naruto Uzumaki. Acquiring Ada and Daemon from Boro's cult base, he attacked Kawaki. Though Kawaki protested, offering to allow Code to kill him if he would leave the Leaf alone, Code mocked him, finding the fact that Kawaki thought he wouldn't seek revenge for Isshiki preposterous. After a brief fight against Boruto manifesting Momoshiki's full power, Code was forced to retreat, shifting to invade the Leaf and force Amado to remove his limiters. |
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