Code (Shinobi World Supplement)
Code[edit]
Medium humanoid (Otsutsuki), neutral evil Armor Class 27 (Natural Armor)
Saving Throws Dex +17, Int +16, Cha +10 Chakra. Code has 96 chakra points which he can expend. All chakra points are regained at the end of a long rest. Evasion/Endurance. When Code is targeted by an area effect that lets him make a Dexterity or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Ninja Speed. Code can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.
Dying Breath. At the beginning of each of Code's turns that he is unconscious, he may ignore the condition and immediately take a turn. At the end of his turn, he gains 1 level of exhaustion. If he was unconscious from having 0 hit points, he does not make a death saving throw at the beginning of that turn, and he regains the unconscious condition and gains a failed death saving throw at the end of his turn. Lasting Form. Code can can hold his breath for twice as long, suffocate for twice as long without dropping to 0 hit points, can go twice as long without food and water, and exhaustion from food and water deprivation takes twice as long to occur. Claw Mark Creation (5 Chakra). At will, Code can lose 10 hit points and place claw mark on any surface he can touch. ACTIONSMultiattack. Code can make 4 unarmed strike or kunai attacks. Unarmed Strike. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 26 (8d4 + 6) magical bludgeoning damage. Kunai. Thrown Weapon Attack: +18 to hit, range 30/60 ft., one target. Hit: 9 (1d4 + 7) piercing damage. Code may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 4 (1d4 + 2) piercing damage on a hit. Basic Taijutsu Technique (3 Chakra). As a bonus action, Code makes two unarmed strikes Leaf Gust (8 Chakra). Code makes an unarmed strike against every creature within 5 feet. Leaf Great Flash (5 Chakra). Melee Spell Attack: +18 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Code's choice. Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Code gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Code casts this Jutsu while submerged in a liquid, the Jutsu carries him to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases by half its total (rounded down), and attacks of opportunity against him have disadvantage. Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, Code's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of his next turn. Crane Wing Formation (8 Chakra). Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: The target is restrained until Code is not within 5 feet or the beginning of his next turn. Friendly creatures within their reach of the target may make a melee attack against them as a reaction to Code using this jutsu. Lion Combo (2 Chakra). The target must attempt a DC 26 Strength saving throw. On a failure, they take 13 ((8d4 + 6 / 2) + 1) magical bludgeoning damage and are pushed 20 feet into the air until the end of Code s next turn. On a success, they take half as much damage. Iron Mountain Leaning (3 Chakra). As a bonus action when a friendly creature attempts to knock a creature within 5 feet prone, the target has disadvantage if the effect is a saving throw, or the friendly creature has advantage if it is an an attack roll or skill check. Iron Claw (3+ Chakra). As a bonus action, one prone creature within 5 feet can not attempt to stand up from being prone, and once per turn if they try to leave Code's reach, they must attempt a DC 26 Strength saving throw. On a success, they leave his reach. On a failure, they may not attempt to do so until the beginning of his next turn. This lasts until the beginning of Code's next turn. Code may spend 1 chakra to increase this jutsu's duration by 1 turn. Magic Lantern Body (10 Chakra). Code projects an image of himself in the location of 1 creature or object whose range he knows the location of down to a 30-foot range within 5 miles of him for 1 hour (concentration). The mirage is a transparent silhouette, save for his eyes which are perfectly recreated, that refracts various colors. He can see and hear through this mirage, but he can not interact with the world around it. 100% Extraction. As a bonus action, Code gains the following until he ends these effects as an action:
Karma Rift (10 Chakra). While his Karma is active, Code teleports himself to a space within 1000 ft. that he can see, visualize, or know the distance and direction of the space. Alternatively, he may double this cost to jump to such a space within another dimension, or to Kawaki regardless of distance. He can bring objects along if the weight doesn't exceed his carrying capacity. He can also bring one willing creature within 5 feet of him of his size or smaller. Otsutsuki Flight (4 Chakra). As a free action, Code gains a flying speed equal to his movement speed. Code must spend 1 chakra at the end of each of his turns to maintain this effect. Claw Mark Creation (2 Chakra). As a bonus action while touching a claw mark, Code teleports to another claw mark. Force of Will (1/day). As a bonus action, Code regains 26 (8d4 + 6) chakra points or twice as many hit points, or increases his chakra or hit point maximum by an equal amount until the end of his next long rest. REACTIONSSubstitution (3+ Chakra). When Code is hit by an attack and would take damage, he decreases the damage by 43 (1d10 + 38) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Code can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost. Iron Mountain Leaning (3 Chakra). When a friendly creature attempts to knock a creature within 5 feet prone, the target has disadvantage if the effect is a saving throw, or the friendly creature has advantage if it is an an attack roll or skill check. Claw Mark Creation (2 Chakra). When Code is targeted by any effect, including attacks, while touching a claw mark, Code teleports to another claw mark. If Code is still within area of an effect, or if the effect automatically effects him, he is still targeted by it. |
With Amado having undone Code's limiters after constant torture, Code decided to kill him despite the deal he had made, viewing him as an unworthy traitor. However, Amado reminded Ada of Shikamaru's offer to allow her to join the Leaf Village, positioning Code as the enemy of her getting close to Kawaki, thus turning both her and Daemon against him. Unable to counteract Daemon's ability, even with full knowledge of it, Code retreated, with both sides promising to kill the other should they fight again. Determining Kawaki to be the source of all of his suffering, he promised to kill him only after destroying everything he held dear. |
Back to Main Page → 5e Homebrew → Campaign Settings → Shinobi World