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A Magically Torn World - Biscore[edit]
The weave of magic once used fervently by Wizards, Sorcerers, Warlocks and the lot has been torn asunder. The world's Gods, if there are truly any watching them, turn away for an insurmountably long time. Any magic seems to scatter abound not just Biscore, but the whole Galaxy, causing inter-worldly gates to appear. With nothing but crude weaponry and crude skills, you tread onward, fighting back aliens, monstrosities, and what lay behind the next portal.
Technological Advancements[edit]
With the weave hardly together, Magical classes are harder to come by. With a lack of magical help in the world, the races on Biscore had to rely on technology. Due to this, technology is similar to Industrial Revolution-era. This means guns are more common, but this shouldn't dismiss the usefulness of a good sword or a sharp arrow.
Campaign Setting Information[edit]
Players Guide
- Classes
- Info on classes in the campaign setting, with some classes being rarer than others.
- Races
- Races available in the campaign setting, some native to Biscore and others not.
- Equipment
- Armor
- Weapons
- Adventuring Gear
- Other Goods and Services
- Feats
- Which feats can be taken, including homebrew.
- Background & Languages
- You can't have a character without knowing what they did beforehand.
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The Worlds and Lore
- The World & Locales
- Information on the many worlds of Biscore-Zabbet, and how each look.
- Time and History
- How Biscore-Zabbet got to the way it is now.
- Society
- Common beliefs held by both the namesake planets.
- Cosmology
- How both worlds interact with one another.
- Religion
- In this setting, Religion is usually seen with a negative stigma. However, this doesn't mean there aren't Gods to pray to.
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Dungeon Master's Guide
- About
- A page which includes more information on the World(s)
- Treasure
- List of magical items and other highly-valued commodities.
- Variant Rules
- Optional rules for DMs to implement while playing a campaign in Biscore-Zabbet.
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