Biscore-Zabbet (5e Campaign Setting)

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A Magically Torn World - Biscore[edit]

The weave of magic once used fervently by Wizards, Sorcerers, Warlocks and the lot has been torn asunder. The world's Gods, if there are truly any watching them, turn away for an insurmountably long time. Any magic seems to scatter abound not just Biscore, but the whole Galaxy, causing inter-worldly gates to appear. With nothing but crude weaponry and crude skills, you tread onward, fighting back aliens, monstrosities, and what lay behind the next portal.

Technological Advancements[edit]

With the weave hardly together, Magical classes are harder to come by. With a lack of magical help in the world, the races on Biscore had to rely on technology. Due to this, technology is similar to Industrial Revolution-era. This means guns are more common, but this shouldn't dismiss the usefulness of a good sword or a sharp arrow.

Campaign Setting Information[edit]

Players Guide

Classes
Info on classes in the campaign setting, with some classes being rarer than others.
Races
Races available in the campaign setting, some native to Biscore and others not.
Equipment
Armor
Weapons
Adventuring Gear
Other Goods and Services
Feats
Which feats can be taken, including homebrew.
Background & Languages
You can't have a character without knowing what they did beforehand.

The Worlds and Lore

The World & Locales
Information on the many worlds of Biscore-Zabbet, and how each look.
Time and History
How Biscore-Zabbet got to the way it is now.
Society
Common beliefs held by both the namesake planets.
Cosmology
How both worlds interact with one another.
Religion
In this setting, Religion is usually seen with a negative stigma. However, this doesn't mean there aren't Gods to pray to.

Dungeon Master's Guide

About
A page which includes more information on the World(s)
Treasure
List of magical items and other highly-valued commodities.
Variant Rules
Optional rules for DMs to implement while playing a campaign in Biscore-Zabbet.



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