Feats (Biscore-Zabbet Supplement)

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If your DM allows feats in their game, then you may not take feats which allow for gaining of Spells or spell-like abilities. This includes Magic Initiate, Ritual Caster, Fey Touched, and Shadow Touched. If your DM dictates so, other feats relating to magic may be off limits.

To make up for lost feats, there are extra feats within the supplement. You may choose from any official feats not off-limits, or from the following feats:

Feat List
Feat Description
Chuckster Allows you to toss creatures to deal damage.
Generalist Makes you slightly good at everything, like a Bard.
Light Feet Allows you to move faster, and dodge better.
Mercy Ever want to not kill everyone you see?
Moments of Heroism When the moment calls for it, you can get a boost in your abilities.
Monk Initiate Some people just want to punch hard, but aren't dedicated enough.
Pact Initiate Some people just want to take a pact, but aren't d... wait, haven't I said that before?
Perceptive You gain heightened abilities of perceiving.
Physiology Expert Knowledge of a creature's weak-points is useful, at least to you.
Powerlifter Ooh yeah, you're the strongest around town!
Sacrifice So, you escaped Hell with a new mark? Welcome to the club.
Sadistic You love seeing creatures in pain, but others see you differently.
Self Healing Something in your DNA doesn't let you go down easily.
Student of Theft Being a Thief is hard! Why not just take a midnight course and learn the basics?
Unarmed Master Punch harder than any normal man can.



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