Bestial Ganon (5e Creature)

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Bestial Ganon[edit]

Gargantuan fiend, chaotic evil


Armor Class 22 (natural armor)
Hit Points 370 (20d20 + 160)
Speed 50 ft.


STR DEX CON INT WIS CHA
30 (+10) 18 (+4) 26 (+8) 20 (+5) 20 (+5) 20 (+5)

Saving Throws Str +16, Con +14, Wis +11, Cha +11
Skills Athletics +16, Deception +11, Intimidation +11
Damage Vulnerabilities radiant; piercing damage from silvered weapons; any damage from artifact weapons
Damage Resistances fire; lightning; cold
Damage Immunities poison
Condition Immunities poisoned, paralyzed, stunned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew before transforming, but can't speak
Challenge 20 (25,000 XP)


Brute. A melee weapon deals one extra die of its damage when Bestial Ganon hits with it (included in the attack).

Poison sneeze. He can create a sneeze of poison that deals 10d12 + 14 poison damage. Enemies must make a Constitution check with a CD equal to their armor. On a success, the enemy takes half the damage.

Conjure Weapons. When an individual transforms into Bestial Ganon, and as a bonus action on later turns, it can conjure up to two simple or martial weapons out of thin air. These weapons are sized for Bestial Ganon meaning they have double their normal damage dice, and an extra reach of 5 feet. Bestial Ganon is always proficient with these magic weapons. These weapons cease to exist if they leave the touch of Bestial Ganon.

Magic Resistance. Bestial Ganon has advantage on saving throws against spells and other magic effects.

Misty Shift (Recharge 5-6). Bestial Ganon can use its bonus action to teleport up to 60 feet to an unoccupied space that it can see.

ACTIONS

Multiattack. Bestial Ganon makes four scimitar attacks, or three attacks otherwise. A player-character that transformed into Bestial Ganon can make three attacks when it uses the Attack action on its turn.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (3d12 + 10) piercing damage.

Scimitar. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) slashing damage.

Moblin Spear. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 33 (3d12 + 14) piercing damage.


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"Bestial Ganon" is the name given to the monstrous form that can trigger by whoever is attuned to the legendary Triforce of Power. Bestial Ganon is usually thought of as a single soulless body, which can only be inhabited by the mind and spirit of whatever creature is wielding the Triforce of Power.

Normally this beast operates on one primal instinct that triggered the transformation. This one instinct most associated with Bestial Ganon is 'destroy,' but could theoretically be 'survive' or even 'protect.' While transformed, a creature normally loses all sense of self, and sacrifices higher thinking, but gains immense physical power. While transformed, a creature uses this power to satisfy its instinct in a most violent and zealous fashion.

Regardless of whoever transformed into Bestial Ganon, this form always resembles a huge and squat humanoid-like creature with two powerful legs and two powerful arms; it can move either as a biped or quadruped. The face always appears as an intimidating enraged boar or bulldog, complete with formidable tusks, but its eyes are devoid of pupils. Other nuances vary based on the transformed individual; skin can be of a virtually any color but is usually a grayish hue.

A rare few individuals who have transformed into Ganon several times are able to retain most of higher thought, most infamously Ganondorf. For the statistics of Ganondorf transforming into Bestial Ganon, see Ganon (5e Creature) and Calamity Ganon (5e Creature).

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See also[edit]



Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

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