Armored Dodongo (5e Creature)

From D&D Wiki

Jump to: navigation, search

Armored Dodongo[edit]

Large dragon, chaotic neutral


Armor Class 23 (natural armor)
Hit Points 175 (14d10 + 98)
Speed 30 ft., swim 20 ft.


STR DEX CON INT WIS CHA
19 (+4) 7 (-2) 24 (+7) 4 (-3) 12 (+1) 8 (-1)

Saving Throws Str +8
Proficiency Bonus +4
Damage Vulnerabilities thunder
Damage Resistances piercing, slashing
Senses darkvision 120 ft., passive Perception 11
Languages
Challenge 9 (5,000 XP)


Charge. If the dodongo moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 6 (1d12) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Hold Breath. The dodongo can hold its breath for 10 minutes. It cannot hold its breath in the presence of smoke.

Smoke Vulnerability. Armored dodongos have an infamous dislike of smoke. The dodongo has disadvantage on Constitution saving throws caused by smoke or breathing hazards, including spells like cloudkill and stinking cloud.

ACTIONS

Multiattack. The dodongo makes two attacks: one with its bite and one with its gore attack.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Gore. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 4) bludgeoning damage.


Dodongo_%28VC%29.png
Source

See Dodongo (5e Creature).

This monster resembles a triceratops with a more squat body, and thick scales usually of a yellow, orange, or red color. As an omnivore, it usually favors grazing, but will actively hunt when food becomes scarce. This variety of dodongo is remarkable for its virtually impenetrable hide. According to legend, these reptilian monsters can't even be felled by mere swords and arrows. As the tale goes, they're the reason any adventurer worth his salt carries at least a few bombs.
These dodongos lack the fiery breath of most of their kin. Instead, they rely on the brute strength of their horns and jaws.


Variant: River Dodongo[edit]

Although it seems to be quite rare, there are known to exist armored dodongos with hylian-like intelligence and even the capability to speak and understand the words of men. The only well-known existence this variety is native to Holodrum and the neighboring country of Labrynna. These dodongos tend to be less bestial and aggressive than most. According to legend, they have even willingly carried humanoids across rivers and other bodies of water, hence the common name of "river dodongo."

A river dodongo has an Intelligence score of 8, and can speak up to two languages (usually including Common). Its swim speed increases to 40 feet.

OoX_Link_and_Dimitri.png
A hylian adolescent riding atop a river dodongo.
Source


See also[edit]

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryDodongo

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: