Pols Voice (5e Creature)
Pols Voice[edit]
Large monstrosity, chaotic evil Armor Class 11 (natural armor)
Skills Perception +3, Stealth +1 Brute. A melee weapon deals one extra die of its damage when the pols voice hits with it (included in the attack). Keen Hearing. The pols voice has advantage on Wisdom (Perception) checks that rely on hearing. Standing Leap. The pols voice's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
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A pols voice has a form reminiscent of a golden tower bell, with whiskers and ears reminiscent of a rabbit. Most oddly, the entirety of a voice's bottom side is a gigantic fanged mouth. The monster's innocent and brightly-colored appearance draws in potential predators, only for it to abruptly leap off the ground and pounce on the would-be predator with a mouth powerful enough to take down a horse. Attempts to use them as mounts for "Forces of Evil" usually failed. While Pols Voice can let Evil soldier ride it, and "Forces of Evil" are OK with mounts who move uncontrollably - Pols Voice shudders from mere proposal of going to loud, full-scale battle. Dwelling in Silence. Pols voices are oddly drawn to quiet locations, particularly in abandoned ruins or empty caves. Their sensitive hearing seems to work best in such environments. Infamously, they detest loud noises, and tend to fight or flee from the sources of such cacophony.
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