King Dodongo (5e Creature)
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Huge dragon, chaotic evil
Saving Throws Str +9, Con +9, Cha +3
Death Burst. When the dodongo dies, it explodes with a fiery, concussive burst. Each creature within 15 feet of it must make a DC 18 Dexterity saving throw, taking 10 (3d6) fire damage and 10 (3d6) thunder damage on a failed save, or half as much on a successful one.
Multiattack. The dodongo makes three attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Fire Bolt. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.
Fire Breath (Recharge 5-6). The dodongo exhales fire in a 45-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Unlike its younger forms, a king is a full quadruped.
A rare baby dodongo is able to live into adolescence to become a bipedal dodongo, and a rare biped is able to thrive into full adulthood as a king. Fitting to its name, a king dodongo is usually the apex predator in whatever caverns or ruins it seeks to dominate. Its lair is often filled with younger dodongos who both serve their parent: the king. These younglings are protected by the sheer presence of the king itself, as its roars and utter power are known to clear almost any other creatures that would bring harm its offspring.
- Bipedal Dodongo, a smaller, younger, and weaker version of this creature
- Great King Dodongo, a dodongo of immense size and legendary power