Aoda (Shinobi World Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.


Gargantuan beast (Snake), lawful neutral

Armor Class 21 (Natural Armor)
Hit Points 132 (24d8 + 24)
Speed 75 ft.

14 (+2) 20 (+5) 13 (+1) 12 (+1) 12 (+1) 12 (+1)

Saving Throws Str +8, Dex +11
Skills Acrobatics +11, Arcana +7, Intimidation +7, Investigation +7, Perception +7, Stealth +11
Senses passive Perception 17
Languages Common
Challenge 18 (20,000 XP)

Chakra. Aoda has 37 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Endurance. When Aoda is targeted by an area effect that lets him make a Strength saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Aoda can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Serpent. Aoda counts as Huge for the sake of squeezing. When Aoda grapples a creature, they become restrained. Aoda may have up to 2 creatures grappled at any time. Additionally, Aoda may attempt a grappling contest against a creature within his reach as a reaction when they make an attack.

Infrared Detection. When Aoda takes the search action, he may also attempt a DC 13 Investigation check to locate living creatures and magical effects within 60 feet. He smells a distinct smell around the detected chakra source that communicates what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.


Multiattack. Aoda can make 3 unarmed strike attacks.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 30 ft., one target. Hit: 19 (4d4 + 5) magical bludgeoning damage.

Basic Taijutsu Technique (3 Chakra). As a bonus action, Aoda makes two unarmed strikes

Leaf Gust (8 Chakra). Aoda makes an unarmed strike against every creature within 30 feet.

Leaf Great Flash (5 Chakra). Melee Spell Attack: +11 to hit, reach 30 ft., one target. Hit: The target moves 30 feet in a direction of Aoda's choice.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Aoda gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Aoda casts this Jutsu while submerged in a liquid, the Jutsu carries him to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases by half its total (rounded down), and attacks of opportunity against him have disadvantage.

Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, Aoda unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of his next turn.

Iron Mountain Leaning (3 Chakra). As a bonus action when a friendly creature attempts to knock a creature within 5 feet prone, the target has disadvantage if the effect is a saving throw, or the friendly creature has advantage if it is an an attack roll or skill check.

Many Hidden Shadow Snake Hands (4 Chakra). One creature Aoda is grappling must attempt a DC 16 Strength saving throw. On a failure, they become poisoned for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect on a success.


Iron Mountain Leaning (3 Chakra). When a friendly creature attempts to knock a creature within 5 feet prone, the target has disadvantage if the effect is a saving throw, or the friendly creature has advantage if it is an an attack roll or skill check.


An honor-bound, calm snake from Ryūchi Cave, Aoda's personality shares more similarities with Mifune than his predecessor Manda. Summoned as a youth by happenstance by Sasuke Uchiha while he was training with Orochimaru where the two developed a deep respect for one another. Reaching his prime during the Fourth Shinobi World War, he was summoned alongside Katsuyu and Gamakichi by the new Three-Way Deadlock, cutting through the swarm to bring his summoner face-to-face with the Ten-Tails. However, when Obito was forced to resurrect Madara Uchiha and Aoda was captured by the Ten-Tails to keep Sasuke from interrupting, Sasuke ordered him to de-summon to keep both parties safe.

Years after the war, when a team of Leaf shinobi including Sarada Uchiha, Sasuke's daughter, were sent on a doomed mission to tame or defeat Garaga, Aoda stepped in to protect them from its flurry of attacks. After an exchange of blows left Aoda too injured to continue, but left Garaga injured enough to retreat to his lair, Aoda left the children with information on how to avoid his petrifying abilities.

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