Sakura, War Arc (Shinobi World Supplement)

From D&D Wiki

Jump to: navigation, search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Sakura Haruno[edit]

Medium humanoid (Haruno), lawful good


Armor Class 18 (Natural Armor)
Hit Points 143 (22d8 + 44)
Speed 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 14 (+2) 16 (+3) 11 (+0) 12 (+1)

Saving Throws Str +11, Int +9
Skills Athletics +11, History +9, Insight +6, Investigation +9, Persuasion +7
Senses passive Perception 10
Languages Common
Challenge 20 (25,000 XP)


Chakra. Sakura has 42 chakra points which she can expend. All chakra points are regained at the end of a long rest.

Endurance. When Sakura is targeted by an area effect that lets her make a Constitution saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save.

Ninja Speed. Sakura can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

ACTIONS

Multiattack. Sakura can make 3 unarmed strike or kunai attacks.

Unarmed Strike. Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (4d4 + 5) magical bludgeoning damage.

Kunai. Thrown Weapon Attack: +11 to hit, range 30/60 ft., one target. Hit: 8 (1d4 + 5) piercing damage. Sakura may spend up to 3 chakra when she takes this action, making one additional attack per chakra point spent. Each additional kunai deals 4 (1d4 + 1) piercing damage on a hit.


See Sakura's Jutsu

  • DC - 17
  • Attack bonus - +9


Sakura_Charging.png
Sakura flying into battle, Source [[1]].

Tapping into a massive amount of stored chakra, Sakura is able to keep up with gods of shinobi like Naruto and Sasuke in their strongest forms, even taking on Kaguya Otsutuski with their help.


Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCampaign SettingsShinobi World

Home of user-generated,
homebrew pages!


Advertisements: