Advanced Psychic Techniques (3.5e Variant Rule)

From D&D Wiki

Revision as of 21:02, 9 March 2013 by Proton (talk | contribs)
Jump to: navigation, search
This material is published under the OGL 1.0a.


Advanced Psychic Techniques

While psychic skills cover most of the applications of the various psychic talents, there are some more advanced uses of various basic skills, described in this section. Gamemasters should consider these techniques optional. While they can add detail and tactical options to psychic characters, they also increase the complexity of psychic abilities, which may not be desirable in the campaign.

Damaging Psychic Shields
Extending Psychic Shields
Mental Conditioning
Psychically Aiding Others
Psychic Gestalts
Psychic Grappling
Self-Imposed Memory Alteration
Telekinetically Wielding Weapons
Telepathic Eavesdropping
Teleportation and Sneak Attacks
Psychic Constructs
Psychic Abilities & Magic



Back to Main Page3.5e HomebrewRulesPsychic Powers

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Advanced Player's Manual. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains OGC from Advanced Player's Manual material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: