Psychic Abilities & Magic (3.5e Variant Rule)
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Psychic Abilities & Magic[edit]
If psychic talents coexist in a world with magic and spellcasters, the Gamemaster needs to consider how (and if) the two interact. Naturally in a setting that only has psychic abilities this is a moot point, but if the GM wishes to include psychic skills in a setting where other special abilities are available, how they interact has certain effects on the campaign, as described below.
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