Dazzling Glare (5e Spell)
2nd-level Illusion | |
Casting time: | 1 action |
---|---|
Range: | Self (5-foot radius) |
Components: | V, S |
Duration: | Instantaneous |
You unleash an overwhelming flash of light in the face of nearby creatures that you choose within range. They must make a Constitution saving throw, becoming blinded for one minute on a failed save. A creature that fails this save may repeat the saving throw at the start of each of their turns to end the condition before the end of the duration.
- This spell has no effect on creatures immune to the blinded condition. Creatures with sunlight sensitivity have disadvantage on this saving throw.
In addition, targeted creatures must make a Constitution saving throw to maintain Concentration, breaking concentration on a failed save.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, this spell can't be dispelled or countered by magical effects, such as the dispel magic spell.
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