Dazzling Glare (5e Spell)

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Dazzling Blare
2nd-level Illusion
Casting time: 1 action
Range: Self (5-foot radius)
Components: V, S
Duration: Instantaneous


You unleash an overwhelming flash of light in the face of nearby creatures that you choose within range. They must make a Constitution saving throw, becoming blinded for one minute on a failed save. A creature that fails this save may repeat the saving throw at the start of each of their turns to end the condition before the end of the duration.

This spell has no effect on creatures immune to the blinded condition. Creatures with sunlight sensitivity have disadvantage on this saving throw.

In addition, targeted creatures must make a Constitution saving throw to maintain Concentration, breaking concentration on a failed save.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, this spell can't be dispelled or countered by magical effects, such as the dispel magic spell.

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