Time Control (5e Spell)

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4.00
(2 votes)
Time Control
1st-level Transmutation
Casting time: 1 action
Range: 60 feet
Components: S, M (a timepiece)
Duration: Concentration, up to 1 minute


As an action you seize the time of a creature or yourself, if the target is unwilling, it must succeed on a Charisma saving throw in order to ignore the effects. On a failure you steal a bit of their time, for the next minute you are able to redistribute this benefit to other creatures or yourself. You may only store 1 of these benefits at a time unless using a spell slot of 6th level or above, in which case you can store 2; once a benefit has been used it is gone.

The following benefits are available to be stolen depending on the level of spell slot used:

1st level slot
  • 5 feet of movement per level of spell slot (10 feet with a 2nd level slot, 15 feet with a 3rd level slot, and so on)
  • a bonus action
2nd level slot
  • a reaction
  • an additional attack from a creature with multiattack
3rd level slot
  • advantage on an attack, check, or saving throw
4th level slot
  • an action
  • give disadvantage on an attack, check, or saving throw and store an advantage to the roll which you gave disadvantage
5th level slot
  • a creature's initiative, which is replaced with the one of the creature to receive the benefit.

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