Water Damage (5e Variant Rule)

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Water Damage[edit]

Put simply, water damage is damage dealt though certain water-themed attacks. It is an additional kind of damage, much like how bludgeoning damage can be magical or not - water damage is damage with fluid (i.e. not solid) water as a source, just as magical damage is damage with magic as a source. For improved linguistic flow, "aqueous" can be used as a synonym for "water".

Some examples of water damage:

  • A book thrown into the ocean would take aqueous acid damage.
  • A water elemental's slam would deal aqueous bludgeoning damage.
  • A gallon of water tossed onto a fire elemental would deal aqueous cold damage.

Spells that Deal Water Damage[edit]

Non-Homebrew

Homebrew

Spells that Interact with Water Damage[edit]

Non-Homebrew

Absorb Elements* - Caster can use a reaction to cast this if they take water damage.

Chromatic Orb - Caster can choose water damage for the orb they create.

Elemental Weapon** - Caster can choose water damage as a damage type.

Elemental Bane* - Caster can choose water damage as a damage type.

Glyph of Warding - Caster can choose water damage as a damage type when choosing Explosive Runes.

Protection from Energy - Caster can choose to gain resistance to water damage.

Homebrew

Monsters that Deal Water Damage[edit]

Non-Homebrew

Homebrew

Monsters with Immunity to Water Damage[edit]

Non-Homebrew

Homebrew

Monsters with Resistance to Water Damage[edit]

Non-Homebrew

Homebrew

Monsters with Vulnerability to Water Damage[edit]

Non-Homebrew

Homebrew

Magic Items that Interact with Water Damage[edit]

Non-Homebrew

Homebrew

Class Features that Interact with Water Damage[edit]

Non-Homebrew

Homebrew

Hazards that Interact with Water Damage[edit]

Non-Homebrew

Homebrew



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