Water Damage (5e Variant Rule)
Water Damage[edit]
Put simply, water damage is damage dealt though certain water-themed attacks. It is an additional kind of damage, much like how bludgeoning damage can be magical or not - water damage is damage with fluid (i.e. not solid) water as a source, just as magical damage is damage with magic as a source. For improved linguistic flow, "aqueous" can be used as a synonym for "water".
Some examples of water damage:
- A book thrown into the ocean would take aqueous acid damage.
- A water elemental's slam would deal aqueous bludgeoning damage.
- A gallon of water tossed onto a fire elemental would deal aqueous cold damage.
Spells that Deal Water Damage[edit]
Non-Homebrew
Homebrew
Spells that Interact with Water Damage[edit]
Non-Homebrew
Absorb Elements* - Caster can use a reaction to cast this if they take water damage.
chromatic orb - Caster can choose water damage for the orb they create.
Elemental Weapon** - Caster can choose water damage as a damage type.
Elemental Bane* - Caster can choose water damage as a damage type.
Glyph of Warding - Caster can choose water damage as a damage type when choosing Explosive Runes.
Protection from Energy - Caster can choose to gain resistance to water damage.
Homebrew
Monsters that Deal Water Damage[edit]
Non-Homebrew
Water Weird
Homebrew
Monsters with Immunity to Water Damage[edit]
Non-Homebrew
Homebrew
Monsters with Resistance to Water Damage[edit]
Non-Homebrew
Homebrew
Monsters with Vulnerability to Water Damage[edit]
Non-Homebrew
Homebrew
Magic Items that Interact with Water Damage[edit]
Non-Homebrew
Homebrew
Class Features that Interact with Water Damage[edit]
Non-Homebrew
Homebrew
Hazards that Interact with Water Damage[edit]
Non-Homebrew
Homebrew
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