Z Gogeta (Dragon Ball Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Fusion), neutral good


Armor Class 42 (Natural Armor)
Hit Points 462 (37d8 + 296)
Speed 130 ft.


STR DEX CON INT WIS CHA
34 (+12) 31 (+10) 26 (+8) 12 (+1) 10 (+0) 18 (+4)

Saving Throws Str +23, Dex +21, Con +19, Int +6, Wis +5, Cha +15
Skills Acrobatics +21, Athletics +23, History +12, Insight +11, Intimidation +15, Perception +11, Performance +15, Persuasion +15, Survival +11
Senses passive Perception 21
Languages Common
Challenge 37 ( XP)


Ki. Gogeta has 45 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Gogeta has a damage threshold of 12.

Further Beyond. When Gogeta is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Powerful Build/Toned Body/Ki Imbued Body. Gogeta counts as three sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would, additionally he adds half his proficency bonus (5) to all strength checks.

Lasting Form/Weather Resistant/Honed Body and Mind. All the following are multiplied by two for Gogeta:

  • Maximum time for holding his breath
  • Maximum time for suffocating without dropping to 0 hit points.
  • Maximum time going without food and water.
  • Time to gain exhaustion from food and water deprivation.
  • Temperatures maximum high or low for him to suffer from extreme heat or cold.
  • Time to suffer exhaustion from said temperatures.
  • Number of levels of exhaustion, gradual blindness, deafness, and numbness required for each effect.
  • His maximum age.

Saiyan Power. If Gogeta is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, he can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 37 hit points, he can only do this eight times (all eight instances included)

Brawn/Discernment/Endurance. When Gogeta is targeted by an area effect that lets him make a Strength, Constitution, Wisdom or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Gogeta can move along vertical surfaces and across liquids on his turn without falling during the move.

Saiyan Brutality. Once per turn when Gogeta hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after he uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action..

Enduring Physique. Gogeta has the following:

  • He has 74 extra hit points.
  • Whenever he regains hit points by spending hit dice the result is doubled.
  • He has advantage on saving throws against exhaustion and its effects.

Limit Break (1/Day). When Gogeta drops to 0 hit points, he takes a turn immediately before falling unconscious.

Advanced Ki Adept. A number of techniques equal to half of Gogeta's proficiency bonus (5) chosen on a long or short rest, gain one of the following when used:

  • The technique ignores any damage resistances.
  • Creatures have disadvantage against any saving throws the technique forces a creature to make.
  • He may gain advantage on any attack rolls or saving throws it incurs.
  • He may increase the damage die of the chosen techniques by 1 tier (1 > d4 > d6 > d8 > d10 > d12 > 2d8).

Enhanced Charging. Gogeta has techniques labeled 'Charging' when Gogeta charges or begins charging any of those techniques he may add 3d8 to the damage each round it's charged, additionally, if he charges or begins charging any technique beside Spirit Bomb he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to three times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way.

ACTIONS

Multiattack. Gogeta makes five attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +23 to hit, reach 5 ft., one target. Hit: 25 (3d8 + 12) force damage.

Ki Charge As a full turn action Gogeta regains 13 (3d8) Ki points.

Warrior's Pride. As a free action, Goku ends one effect that is causing him to be charmed or frightened.

  • DC - 31
  • Attack bonus - +23
  • Technique slots - 13 from from Goku's list and 10 from Vegeta's

REACTIONS

Deflect Missile. When Gogeta is hit by a ranged attack, reducing its damage by 62 (3d10 + 47). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

Deflect Energy. When Gogeta takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, the damage is reduced by 1d10 + his Attack bonus.

Gogeta.jpg
[Source].



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