Yellow Wizzrobe (5e Creature)

From D&D Wiki

Jump to: navigation, search

Yellow Wizzrobe[edit]

Medium humanoid, lawful evil

Armor Class 15 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., fly 30 ft.

10 (+0) 12 (+1) 14 (+2) 17 (+3) 16 (+3) 14 (+2)

Saving Throws Int +6, Wis +6
Skills Arcana +6, Stealth +4
Proficiency Bonus +3
Senses passive Perception 13
Languages Blin, Common
Challenge 5 (1,800 XP)

Conjured Rod. The wizzrobe may create a fire rod when it rolls initiative. The wizzrobe may dismiss the rod as a bonus action, and the rod disappears if the wizzrobe is incapacitated. A wizzrobe may only create one fire rod with this trait at a time.

Instant Summons. When the wizzrobe rolls initiative, it may use Summon Servants twice. This does not trigger if the wizzrobe was summoned by an orange wizzrobe or by another effect.


Fire Rod. Melee Weapon Attack or Ranged Spell Attack: +3 to hit in melee or +6 to hit at range, reach 5 ft. or range 90 ft., one target. Hit: 2 (1d4) bludgeoning damage plus 1 fire damage in melee or 13 (3d6 + 3) fire damage at range.

Summon Servants. The wizzrobe magically summons any one of the following: a mothula, two peahats, a tough bokoblin with a shield and sword or a moblin club, a big moblin, or two swarms of morths in an unoccupied space or spaces it can see within 120 feet of it. The wizzrobe may only have two of these options summoned at the same time.

Command Servant. One creature summoned by this wizzrobe that it can see uses its reaction to use one action that it could normally take.


Wizzwarp. The wizzrobe casts misty step. Intelligence is its spellcasting ability.


Peahat Guard. When the wizzrobe is hit with a ranged attack, it summons a peahat in an unoccupied adjacent space that becomes the target of the attack instead. If there is a peahat that the wizzrobe can see, the nearest peahat that the wizzrobe can see is teleported to an unoccupied space within 5 feet of the wizzrobe and becomes the target of the ranged attack instead of a new peahat being summoned.

Fire and yellow wizzrobes are no stranger to working in tandem. Source

Sometimes confused with electric wizzrobes, yellow wizzrobes use magic to summon allies. Those minions are loyal to the wizzrobe and fight to the death protecting their master.

See also[edit]

  • Fire Wizzrobe, another form of wizzrobe, but empowered by the element of fire.
  • Meteo Wizzrobe, a much more powerful variant of the fire wizzrobe.
  • Ice Wizzrobe, another form of wizzrobe, but empowered by the element of ice.
  • Electric Wizzrobe, another form of wizzrobe, but empowered by the element of lightning.
  • Orange Wizzrobe, a powerful wizzrobe with the pyromancy of a fire wizzrobe and the conjuration prowess of a yellow wizzrobe.
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

Home of user-generated,
homebrew pages!