Ice Wizzrobe (5e Creature)
From D&D Wiki
Ice Wizzrobe[edit]
Medium humanoid, lawful evil Armor Class 15 (natural armor)
Saving Throws Int +6, Wis +6 Conjured Rod. The wizzrobe may create a ice rod when it rolls initiative. The wizzrobe may dismiss the rod as a bonus action, and the rod disappears if the wizzrobe is incapacitated. A wizzrobe may only create one ice rod with this trait at a time. ACTIONSMultiattack. The wizzrobe makes two attacks with its Ice Rod. Ice Rod. Melee Weapon Attack or Ranged Spell Attack: +3 to hit in melee or +6 to hit at range, reach 5 ft. or range 90 ft., one target. Hit: 2 (1d4) bludgeoning damage plus 1 cold damage in melee or 13 (3d6 + 3) cold damage at range. BONUS ACTIONSWizzwarp. The wizzrobe casts misty step. Intelligence is its spellcasting ability.
|
Ice wizzrobes are malicious mages that channel the element of ice into their attacks and magic. They are typically found in places where elemental frost or cold temperatures are a common occurrence. |
See also[edit]
- Blizzrobe, a much more powerful variant of this creature.
- Electric Wizzrobe, another form of wizzrobe, but empowered by the element of lightning.
- Fire Wizzrobe, another form of wizzrobe, but empowered by the element of fire.
- Orange Wizzrobe, a powerful wizzrobe with the pyromancy of a fire wizzrobe and the conjuration prowess of a yellow wizzrobe.
- Yellow Wizzrobe, another form of wizzrobe, but with the magical ability to summon allies in the midst of combat.
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Bestiary