Fire Rod (5e Equipment)
From D&D Wiki
Rod, common
This rod features a prominent red, spherical stone or gemstone at its tip, which is always warm or hot to the touch. In place of an attack you would otherwise be able to make, you can do one of the following:
Melee Weapon Attack. You swing the rod, which on a hit deals nonmagical bludgeoning damage equal to 1d4 + your Strength modifier, plus 1 magical fire damage.
Ranged Spell Attack (costs 1 mp). You swing the rod, and a mote of flame leaps from the tip up to a range of 90 feet, which on a hit deals 3d6 fire damage. You use your spellcasting modifier for the attack and damage rolls of this attack. If you do not have a spellcasting feature, you use your Intelligence instead. You can only make one ranged spell attack with this rod per turn. A flammable object hit by this attack ignites if it isn't being worn or carried.
Fiery Aura. The rod casts bright light in a 30-foot radius and dim light for an additional 30 feet. Additionally, a creature holding or carrying the rod does not need to make saving throws against extreme cold (see chapter 5 of the DMG).
Back to Main Page → 5e Homebrew → Equipment → Rods
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Hyrulean Equipment → Weapons