Electric Wizzrobe (5e Creature)
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Electric Wizzrobe[edit]
Medium humanoid, lawful evil Armor Class 15 (natural armor)
Saving Throws Int +6, Wis +6 Conjured Rod. The wizzrobe may create a lightning rod when it rolls initiative. The wizzrobe may dismiss the rod as a bonus action, and the rod disappears if the wizzrobe is incapacitated. A wizzrobe may only create one lightning rod with this trait at a time. ACTIONSMultiattack. The wizzrobe makes two attacks with its Lightning Rod. Lightning Rod. Melee Weapon Attack or Ranged Spell Attack: +3 to hit in melee or +6 to hit at range, reach 5 ft. or range 30 ft., one target. Hit: 2 (1d4) bludgeoning damage plus 1 lightning damage in melee or 10 (2d6 + 3) lightning damage at range. This attack has advantage on the attack roll if the target is wearing armor, wielding a weapon, or using a shield made of metal, or is soaked in water. BONUS ACTIONSWizzwarp. The wizzrobe casts misty step. Intelligence is its spellcasting ability.
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Electric wizzrobes are malicious mages that channel the element of lightning into their attacks and magic. They are typically found in places where elemental lightning or statospheric activity is a common occurrence. |
See also[edit]
- Thunder Wizzrobe, a much more powerful lightning-infused variant of this creature.
- Fire Wizzrobe, another form of wizzrobe, but empowered by the element of fire.
- Ice Wizzrobe, another form of wizzrobe, but empowered by the element of ice.
- Yellow Wizzrobe, another form of wizzrobe, but with the magical ability to summon allies in the midst of combat.
- Orange Wizzrobe, a powerful wizzrobe with the pyromancy of a fire wizzrobe and the conjuration prowess of a yellow wizzrobe.
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