Vampire Puppet (Shinobi World Supplement)
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Vampire Puppet[edit]
Medium construct (Puppet), unaligned Armor Class 16 (Natural Armor)
Saving Throws Str +5, Dex +5, Con +7 Chakra. The puppet has 20 chakra points which it can expend. All chakra points are regained at the end of a long rest. A creature controlling the puppet can not spend this chakra. Independent Puppet. Despite being a puppet, the vampire puppet is fully intelligent. While not being controlled by a creature with the Path of the Puppetmaster, the puppet is berserk. Wholly Resistant. When the puppet isn't being controlled and is targeted by an area effect that lets him make a saving throw to take only half damage, such as fireball, it instead takes no damage if it succeeds on the saving throw, and only half damage if he fails the save. Ninja Speed. The puppet can take the dash, dodge, and disengage actions as a bonus action for 2 chakra. ACTIONSClaws. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. Elemental Shot (2 Chakra). Ranged Spell Attack: +7 to hit, range 20/40 ft., one target. Hit: 12 (3d4 + 4) lightning or fire damage. Drink Blood. As a bonus action immediately after a successful claws attack, the puppet drinks the target's blood, causing it or the creature controlling it to regain 1d2 hit points.
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Potentially an experiment, prototype, or maybe even simple mistake of the Shirogane clan, the vampire puppet greatly resembles a typical elemental puppet with two important distinctions; its head resembles that of a demon and is almost permanently stained with blood, and it is one of the very few puppets capable of operating independently of its user. Originally living in the sewers of the Hidden Leaf Village, the Fifth Hokage assigned a B-rank mission to take it down, with Naruto Uzumaki ultimately bringing it down, though it is possible that others exist. |
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