Elemental Puppet (Shinobi World Supplement)
Elemental Puppet[edit]
Medium construct (Puppet), unaligned Armor Class 15 (Natural Armor)
Saving Throws Str +4, Dex +5, Con +5 Puppet. The puppet can not act on its own, and must be controlled by a creature with the Path of the Puppetmaster. Elemental Construction. Each puppet was constructed to automatically mold one particular nature of chakra. Choose between fire damage, magical bludgeoning damage, lightning damage, cold damage, or magical slashing damage. It becomes resistant to the chosen damage type, and its Elemental Shot action deals the chosen damage type. Once this has been chosen, it can not be changed. ACTIONSClaws. Melee Spell Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Elemental Shot (2 Chakra). Ranged Spell Attack: +5 to hit, range 20/40 ft., one target. Hit: 8 (2d4 + 3) damage.
|
Secretly developed by the Shirogane Clan, a small puppet-wielding clan on the border of the Land of Wind and Land of Fire, puppet walkers are the answer to their clan's weakness. In a concept similar to Puppet Performance: Skillful Achievement with a Human Body, infusing a crucial fragment of a living person's chakra network into a puppet gives it a fragment of their innate ability to use a certain chakra nature. However, without this tenketsu, typically found within the heart or brain, a human has a 100% mortality rate within the next 2 hours. Utilizing an army of elemental puppets, mostly sourced from captured Leaf citizens from other border towns, they were able to survive the first two Shinobi World Wars before the Second Kazekage discovered their treachery, outlawing the creation of elemental puppets and ordering all puppetmasters who continued their experiments to be labeled Rogue Nin. |
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Shinobi World