The following spells can be cast from the Draconic source (or the "Jotun spell list"). Draconic spells originate near the world's equator, in a region called the Dragon's Belt, and are strongly associated with the draconic folk and titanic giants whos who traditionally live there.
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Glow |
action
|
permanent
|
120 feet
|
S
|
—
|
An object in range that you can see begins to glow white or another color of your choice, shedding bright light in a 20-foot radius and dim light for another 20 feet.
|
Leap |
action
|
1 round
|
touch
|
V, S
|
—
|
A creature you touch can use an action for a particularly far long jump or high jump.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Gale Cutter |
action
|
instant
|
60 feet
|
V, S
|
—
|
A blade formed from air deals slashing damage. The attack roll has advantage against a flying target or a target within a strong wind.
|
Ignite |
action
|
instant
|
touch
|
V, S
|
—
|
Your touch ignites an object or creature.
|
Liberate Flame |
bonus action
|
instant
|
30 feet
|
S
|
—
|
|
Shocking Grasp |
action
|
instant
|
touch
|
V, S
|
—
|
Your touch deals lightning damage, and prevents the target from making reactions. You have advantage on the attack roll if the target is wearing metal armor or is soaked.
|
Step Up |
bonus action
|
1 round
|
30 feet
|
S
|
—
|
The target's speed increases by 10 feet until the start of your next turn.
|
Sticky Smoke |
action
|
1 minute
|
30 feet
|
V, S
|
—
|
Fill a 10-foot area with heavily obscuring smoke. Any creature which passes through the area vividly sheds identical smoke.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Blast Bolt |
action
|
Instant
|
120 feet
|
S
|
—
|
You hurl a concentration of magical energy. A ranged spell attack deals 2d10 damage to a creature or object within 120 feet.
|
Blast Bomb |
action
|
Instant
|
60 feet
|
S
|
—
|
From a point within 60 feet, a magical explosion deals 2d6 damage to all creatures in a small radius. A save halves the damage taken.
|
Dracoshift |
action
|
10 hours
|
touch
|
V, S
|
—
|
You or a willing creature you touch is armored in dragon scales and armed with dragon claws, which persist for the duration.
|
Drake's Breath |
bonus action
|
1 minute
|
touch
|
V, S
|
—
|
For 1 minute, a touched creature can use an Attack action to spew flames in 15-foot cone, dealing 1d6 fire damage.
|
Sprout Wings |
bonus action
|
1 minute
|
touch
|
V, S
|
—
|
One folk creature you touch can use an action on each of its turns to fly up to 30 feet.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Oil |
action
|
1 minute
|
60 feet
|
V, S
|
—
|
You conjure oil to smother a creature, coat a 20-foot square, or fill an empty container.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Dragon Punch |
action
|
instant
|
touch
|
V, S
|
—
|
A ridiculous point-black strike deals 6d12 damage, igniting and potentially launching the target. Just don't miss.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Dispell |
action
|
instant
|
100 feet
|
V, S
|
—
|
End spell effects on the target. If you Ready this spell and cast it as a reaction, you can potentially negate a spell from being cast entirely.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|