Treasure (Dragon Ball Supplement)
Treasures[edit]
The following are Treasures that can be found in the Dragon ball world.
Common[edit]
Item | Type | Subtype |
---|---|---|
Weighted Clothing |
Uncommon[edit]
Item | Type | Subtype |
---|---|---|
Ray Gun |
Rare[edit]
Item | Type | Subtype |
---|---|---|
Dragon Radar | ||
Medical Machine | ||
Power Pole | ||
Sacred Water | ||
Scouter |
Very Rare[edit]
Item | Type | Subtype |
---|---|---|
Dragon Balls | ||
Flying Nimbus | ||
Metamo-Ring | ||
Senzu Bean |
Legendary[edit]
Item | Type | Subtype |
---|---|---|
Dragon Balls | ||
Fruit of Might | ||
King Yemma's Fruit | ||
Potara Earrings | ||
Ultra Divine Water | ||
Z Sword |
Artifacts[edit]
Item | Type | Subtype |
---|---|---|
Dragon Ball |
Incomplete Items[edit]
Item | Type | Subtype |
---|
Campaign Specific Epic Boons[edit]
The following boons can be gained by a wish made on any set of Dragon Balls.
Diversified Genetics[edit]
Your biology has been permanently modified by advanced science, powerful magic, or both. You gain the racial traits of one race of your choice, and count as that race for the sake of technique requirements.
Eternal Youth[edit]
You have been granted eternal youth through constant consumption of paradise herb or cybernetic augmentation. You no longer age, are immune to disease and poisons, and you enter your physical prime.
Phoenix Immortality[edit]
You have been granted immortality from a phoenix. You can not die from old age, poison, or disease, but you are still effected by them.
Elixir of Life[edit]
You have drank deeply from the Fountain of Youth. You can not be killed by taking damage or by being killed instantly. If you are reduced to 0 hit points, you become unconscious. You may lose this condition by regaining at least 1 hit point. Additionally, your limbs regain 1/4 their maximum hit points at the end of each of your turns.
True Immortality[edit]
You have been granted immortality that only a wish can grant. You gain the Elixir of Life and Phoenix Immortality boons.
Enlightened Training[edit]
You have gained knowledge and strength beyond your power level. You may take 1 technique of the DM's choice. This technique can be of a higher tier (i.e. Fundamental, Basic, Advanced, Super, Legendary, Godly, Beyond Godly), but for every tier above those you have access to, it counts as 1 additional technique for your technique limit. If it is within the tiers you know, it counts as half a technique for your technique limit. If it already counted as half a technique, it instead does not count against your technique limit.
Seat of Korin[edit]
You hold the seat of your planet's guardian's gatekeeper, attending to problems that do not require their unrivaled power. Only one creature can have this boon at a time, gained by sitting in the physical Seat of Korin with consent from the current Korin. A second creature may have this by fusing, absorbing, or otherwise combining with the holder of this boon, allowing a second creature to gain this boon traditionally. You gain the following techniques:
Senzu Bean Creation
Requirements: Seat of Korin
Components: 1 seed
Cost: 10 ki points
Channeling ki into the seed over the course of 1 hour, you transform it into a senzu bean creation. When planted, the seed immediately begins to grow for 5 months. This process creates a single bean, and a single seed. Beans can be consumed or planted, acting identically seeds in the latter case. Beans must have at least 20 ft. between them to grow.
Power Pole Creation
Requirements: Seat of Korin
Components: 1 stick worth at least 20 gp
Cost: 10 ki points
Channeling ki into the stick over the course of 1 hour, you transform it into a power pole.
Nimbus Creation
Requirements: Seat of Korin
Cost: 10 ki points
Channeling ki into the very clouds around you over the course of 1 hour, you create one flying nimbus.
Tower Lightning
Requirements: Seat of Korin
Cost: 0 ki points
As a free action, you may fire a bolt of lightning that is a 500,000 ft. tall line anywhere within 90 ft. of the physical Seat of Korin except attop the seat itself. Any creature hit by this must attempt a Constitution saving throw. On a failure, they take 6d10 lightning damage and are stunned. On a success, they take half as much damage.
Seat of Kami[edit]
You hold the seat of your planet's guardian, attending to your planet's needs in ways only you can. Only one creature can have this boon at a time, gained by sitting in the physical Seat of Kami with consent from the current Kami. A second creature may have this by fusing, absorbing, or otherwise combining with the holder of this boon, allowing a second creature to gain this boon traditionally. You can sense creatures with godly ki, and you gain the Magic Materialization and Instant Transmission techniques.
Seat of Kai[edit]
Since the universe is so big, four people had to be chosen to observe and look after each of the four cardinal directions of the universe (North, South, East, West) and one to guide them, known as the Grand Kai. As a Kai you are now in charge of observing and looking after one of the four pieces of the universe and looking after the living beings in that part of it, along with obeying the Grand Kai and the Supreme Kai. Only 5 creatures can have this Epic Boon at a time (one for each cardinal direction and the Grand Kai above them), and only if one of these creatures dies can a new Kai be chosen. You gain the Ki Sense Technique, can sense creatures with godly ki, and you gain the Telepathy, Advanced Telepathy techniques.
God Of Destruction[edit]
"Before Creation comes Destruction." This is a common phrase to describe the mentality of those who take the position of God of Destruction (G.O.D), also known as a Destroyer. With a mind filled only with the desire to erase things from existence, these divine beings exist for the job of maintaining the balance of life in the universe, being a creature defined by the universe and accompanied by an Angel to keep it on track. Only one being can be one Destroyer per universe and their life is linked to the Grand Supreme Kai of the same universe, so once one of the two dies, so does the other.
Once a G.O.D has been chosen, they receive the Epic Boon Eternal Youth, receive the Destroyer Mode Transformation, Hakai Technique, can sense Godly Ki and can only be sensed by creatures that can sense Godly Ki. }}
Mutant[edit]
Mutants are individuals who have power far beyond what their race would usually entail. When you gain this boon, you gain the effects of either the Frost Demon or Saiyan Mutant. This boon cannot be taken twice and you can't benefit from the Mutant Feat and the effect of this Epic Boon at the same time, if you gain this Epic Boon and already have the Mutant Feat, you must take another feat in place of it (That you meet it's requeriment).
Frost Demon Mutant:
You were born with power that rivals some of the strongest beings in the universe. Due to the sheer heights of this power, having proper Ki control is incredibly hard. You gain a base form with the following:
Base Form
Cost: Your Proficiency Bonus in ki.
Requirements: Frost Demon
Your naturally high potential manifests itself in your Base Form, causing you to have naturally high ki drain at all times. You receive 12 points to increase any of your Strength, Dexterity, Constitution and Wisdom scores in any way, and you must spend ki equal to half your Proficiency Bonus at the end of every turn. These are permanent features regardless of your current form. When using any Frost Demon form below True Form, their benefits are instead considered negatives and are doubled (Muscular Form would give you a -4 to Str, Dex, and Con), but the cost to enter those forms is reduced to 0, and the amount you subtract from your stats also subtracts from the ki cost of Base Form, allowing you to conserve ki by entering lower forms. Additionally, you can not use Ki Suppression while under the effects of True Form or higher. When applying a Grade Transformation to Base Form, the Grade Transformation technique is considered a full technique instead of half a technique. Using Frost Demon forms higher than True Form requires you spend an additional amount of Ki per turn equal to 1/4th of your Proficiency Bonus (rounded up), and they gain a bonus to their score improvements equal to the same amount (rounded down).
Minimal Form
Requirements: Frost Demon
Transformation: Base
As an action, you seal away large portions of your power with this form to prevent ki drain. You gain the following:
- Your Strength, Dexterity, Constitution and Wisdom scores are reduced to 8 + your Proficiency Bonus, unless your score would be naturally lower.
- You gain the effects of Ki Suppression.
- You gain none of the benefits of Base Form, and do not have to maintain the cost of it.
Saiyan Mutant:
Born as a prodigy among your race, you have a much deeper well of power than most Saiyans. You gain the following:
Full Power Form
Cost: 4 ki points
Transformation: Base
Requirements: Saiyan
Your mutation manifests in forms which grant you unrivaled power, typically at the cost of your sanity. As a bonus action, your draw out more potential from your current form, causing your Ki to turn a vibrant green, alongside your hair when in Super Saiyan. You gain the following effects:
- Your Strength, Dexterity and Constitution score increases by your proficiency bonus
- Your aura radiates bright light for +5 feet and dim light for another +5 feet.
- You can not use Ki Suppression.
- You become berserk.
- You must spend 4 ki points at the end of each of your turns to maintain this form.
This Transformation does not count against your Technique limit. You cannot reduce the ki maintenance cost of this technique by applying Grades. While you may benefit from this Transformation and Super Saiyan at the same time, you cannot benefit from Full Power Form, Super Saiyan, and another form of your choice at the same time unless you first apply Grade 4 to the Super Saiyan form.
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