Tama (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Class (JJBA Supplement) class and Tiny Beast background, and as such does not follow traditional CR.

Tama[edit]

Tiny beast (feline), unaligned


Armor Class 21 (natural armor)
Hit Points 112 (1d4 + 14d6 + 60)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 22 (+6) 18 (+4) 8 (-1) 16 (+3) 8 (-1)

Saving Throws Dex +11, Con +9
Skills Acrobatics +11, Nature +4, Sleight of Hand +11, Stealth +11, Survival +8
Senses passive Perception 13
Languages
Challenge 15 (13,000 XP)


Keen Smell. Tama has advantage on Wisdom (Perception) checks that rely on smell.

Spirit Points. Tama has 14 spirit points which he can expend. All spirit points are regained at the end of a long rest.

Evasion. When Tama is targeted by an area effect that lets him make an Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Denting Blows. If Tama is grappling a creature or being grappled by a creature, his and Stray Cat's attacks automatically hit the creature and deal an additional 5 damage. Tama may still make an attack roll to determine if he scores a critical hit. This feature extends to creatures who are too large to be grappled as long as he climbs on to them. Additionally, Tama may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point.

Exploit Weakness. When Tama hits with an attack, he may spend 1 spirit point to decrease the target's AC to a maximum penalty of -5 until the end of the target's next long rest. If a creature is affected by this feature by multiple creatures, this maximum is equal to the highest proficiency bonus among the creatures affecting them.

ACTIONS

Multiattack. Tama makes two attacks with his unarmed strike or aerokinesis.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage.

Aerokinesis. Ranged Weapon Attack: +11 to hit, range 60/600 ft., one target. Hit: 9 (1d6 + 6) piercing damage. This can only be used while Tama is within 5 ft. of Stray Cat. This attack has advantage against targets without a blindsight or truesight range, or with other ways to view changes in air pressure or invisible objects.

  • Tama may spend 1 spirit point on a hit with this attack to force the target to succeed a DC 18 Dexterity saving throw or become restrained and gain a damage threshold of 10 for 1 minute. Any damage Tama deals ignores this damage threshold, and if the target takes damage higher than this threshold from a creature other than Tama, this effect ends.

Blind Spot Deflection (1 Spirit Point). As a bonus action, Stray Cat's ranged attacks ignore up to 3/4 cover and have a +1 bonus to their critical threshold until the beginning of Tama's next turn.

Manual Bubble (1 Spirit Point).' Tama creates a bubble that is mechanically identical to him save for being invisible to creatures without a blindsight or truesight range or any other ways to view changes in air pressure or invisible objects, incapacitated, and having a damage threshold equal of 10.

  • As a bonus action, Tama may cause his bubble to pop, forcing every creature within 5 feet of the bubble to attempt a DC 20 Strength saving throw. On a failure, they take 9 (1d6 + 6) piercing damage. On a success, they take half as much damage.


DiU_392_Tama_wary_of_Shinobu.png
[Source]

One of many Stand users awakened by Yoshihiro Kira to protect his son while he was impersonating Kosaku Kawajiri, Tama was originally an ordinary stray British Shorthair. Confused by the sudden benign hole in his neck, Tama took refuge in the Kawajiri household's cellar, where he was discovered by Shinobu, Kosaku's wife, who tried to chase him out. Tama was able to instinctively use his unfocused Stand to withstand the attack, but was caught off guard by a falling bottle, killing him.

Stray Cat

Stray_cats.jpg
[Source]

After his death, Tama was buried by Kira, the presence of whose considerable Stand power focused Tama's own, which resurrected him in the form of a sentient plant. Following a short battle between "Kosaku" and Tama, he was potted and cared for, becoming a living weapon when his undertaker needed him.

Stray Cat's type changes to plant, he has a movement speed of 0 which can not be increased, he falls unconscious in darkness and regains 1 spirit point at the beginning of each of his turns if he is in natural bright light. At the end of each of his turns Tama spends not planted in soil, he takes 3d6 necrotic damage.


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