Super Sonic (5e Spell)
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3rd-level Enchantment | |
Casting time: | 1 acton |
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Range: | Self, Touch |
Duration: | 30 minutes |
You or the person you touch rolls 1d6 and gains that ability.
1:For the duration of the spell your speed is quadrupled
2:For the duration of the spell your jump height is equal to half of your speed +5
3For the duration of the spell you can fly at the speed of half your speed
4:For the duration of the spell you can swim at double your normal speed or if you can't swim normally, your swiming speed is equal to half your running speed.
5:For the duration of the spell you go twice during a combat and can attack twice as much as normal
6:Your amount of the abilities that you can choose from this list is doubled
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher you can choose two abilities instead of one. At 9th level the dice becomes 1d10 which allows you gain more powerful abilities
7: You gain the equivalent of a short or long rest (Dm decides)
8: For the duration of the spell all your attacks have an advantage or a disadvantage (You choose)
9: For the duration of the spell your AC increases by 5
10: For the duration of the spell you can identity change
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