Suien (Shinobi World Supplement)
Suien[edit]
Medium humanoid (human), lawful evil Armor Class 16 (Natural Armor)
Saving Throws Dex +6, Cha +3 Chakra. Suien has 24 chakra points which he can expend. All chakra points are regained at the end of a long rest. Evasion. When Suien is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure. Ninja Speed. Suien can take the dash, dodge, and disengage actions as a bonus action for 2 chakra. ACTIONSMultiattack. Suien can make 2 unarmed strike or kunai attacks. Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. Kunai. Thrown Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Suien may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit. Basic Ninjutsu Technique (1 Chakra). As a bonus action, Suien can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round. Transformation (1+ Chakra). Suien becomes identical to a person, creature or non-magical object they have a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 14 Investigation check realize that he is transformed. If the creature saw him performing this jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds. Body Flicker (3 Chakra). Suien's movement speed doubles, and his movement does not provoke attacks of opportunity. Empty Cicada Shell (3+ Chakra). As a bonus action, any sound Suien speaks comes from one location of his choice within 30 ft. for 1 minute. He may move the location it comes from to any other location within range instantly as a bonus action. If the location is no longer within 60 ft., this jutsu does not function until it is moved. Suien may increase this jutsu's range by 15 ft. or its duration by 1 minute for every 2 additional chakra points. Summoning Jutsu (16 Chakra). Suien summons Rainenmaru or Konenmaru within 5 ft. of himself. Water Clone (4+ Chakra/Clone). Suien creates up to five clones. The clones have 30 hit points each and they have the chakra spent creating them. The clones can take actions as normal, however they do not benefit from the Extra Attack feature. Suien controls them and they act on the same initiative as him. They last until they are reduced to 0 hit points, they expend all of their chakra, Suien dismisses them at will, or Suien falls unconscious. If the clone still has chakra when it dissipates, he regains any remaining chakra from the clone - 4 (minimum 0).
Takigakure Style: Watercutting Sword (4 Chakra). Suien creates any one non-magical weapon of his choice within his hand that lasts for 1 minute. If this weapon leaves his hand, this jutsu immediately ends. When he takes fire damage, he may spend 2 chakra and end this jutsu to slash through the source, halving the damage he takes. Water Prison (4 Chakra). One creature Suien can touch attempts a DC 14 Dexterity saving throw. On a failure, they are restrained and begin suffocating for 1 minute (concentration). At the end of each of its turns, the target can make a DC 14 Strength saving throw. On a success, the target is no longer restrained or suffocating. If Suien is no longer able to touch the creature, he loses concentration on this jutsu. Water Formation Wall (2+ Chakra). Any creatures of his choice within a 5 foot radius are moved 5 feet away from Suien. Suien may increase this jutsu's range and the distance creatures are moved by 5 feet for every 4 additional chakra spent. Creatures are moved in this way again at the end of each of Suien's turns for 1 minute (concentration). Suien must spend half this jutsu's cost, rounded down, at the end of each turn he concentrates on this jutsu. If Suien moves more than 5 feet after maintaining this jutsu, he loses concentration. Water Armor (12 Chakra). Suien gains a +4 bonus to his damage reduction and damage threshold for 1 minute (concentration). When he would lose concentration, he may choose to regain concentration and immediately begin suffocating until this jutsu ends once per use of this jutsu. REACTIONSSubstitution (3+ Chakra). When Suien is hit by an attack and would take damage, he decreases the damage by 13 (1d10 + 8) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Suien can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost. Water Formation Wall (2+ Chakra). When Suien is targeted by an attack, any creatures of his choice within a 5 foot radius are moved 5 feet away from Suien. Suien may increase this jutsu's range and the distance creatures are moved by 5 feet for every 4 additional chakra spent. Creatures are moved in this way again at the end of each of Suien's turns for 1 minute (concentration). Suien must spend half this jutsu's cost, rounded down, at the end of each turn he concentrates on this jutsu. If Suien moves more than 5 feet after maintaining this jutsu, he loses concentration. |
Suien came from the Hidden Waterfall Village, where he was close friends with the village head Hisen, even training his son Shibuki to be his successor. However, as the Third Shinobi War ended, Hisen was forced to drink the Hero Water to fend off attackers from the Land of Earth. Realizing that Shibuki was unfit to lead a village in a world of war. After a failed attempt to overthrow his student, he gathered a team of rogue nin consisting of Hisame, Kirisame, Murasame, and a handful of goons. After capturing a large number of civilians, Suien threatened to execute them one-by-one if Shibuki didn't hand over the Hero Water, forcing him to drink it and confront his old teacher. While Shibuki's enhanced form was powerful, Suien came out victorious, allowing him to drink the remaining water. Despite having technically fulfilled his goal, thus failing their mission, Naruto and Sasuke rushed to protect Shibuki, just barely defeating Suien with their combined power. As the Hero Water's temporary power left him, Suien fell to his death down the village's great waterfall. |
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